About Arcade Whale
Arcade Whale (also written ArcadeWhale) is a browser game studio. Every game here is designed and built in-house by a small independent team and published here — free to play, instant, with nothing to download and no account to create.
Every game here is our own
All 107 games in this catalogue were designed, programmed, illustrated and scored by us. We do not license a ready-made catalogue and we do not host uploads from other developers, so every game you play on Arcade Whale is our own work.
Made to open and play
Our games run entirely inside your browser, on a phone, tablet or computer. There is no installer, no launcher and no sign-up: you pick a game and it starts.
Free, paid for by ads
Advertising keeps every game free for everyone. Your progress and settings are saved in your own browser rather than in an account on our servers; the only scores we receive are the ones posted to the weekly leaderboards.
What you will find
Games you can pick up in a minute and put down without losing anything: puzzles and logic, sorting and merging, arcade and action, sports and racing, board classics, solitaire and mahjong, idle games that keep running in a tab, and real-time multiplayer games you join straight from the page — no room codes, no friend lists.
What every game promises
It opens in a couple of seconds. It works with one thumb on a phone and with a keyboard on a desktop. Its controls are explained right on the page, not in a manual. It remembers your progress the next time you come back. And it is finished when it appears here — no early access, no betas, no placeholders.
Rules we hold ourselves to
Advertising never covers the game frame, and a rewarded ad is always a choice: it can give you an advantage, it never blocks your way forward. Nothing here asks you to create an account, install an extension or download a file. We do not build profiles of our players, and the privacy policy lists everything we count.
If a game misbehaves on your device, tell us. Browser games run on an enormous variety of screens and inputs, and most of the fixes we ship start with a message from a player.
Contact
Questions, bug reports, licensing or partnership enquiries — we read everything.