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Arcade Whale OriginalMade in-house, playable only here

Boing Beat

How to play

Tap, Space, ↑ or W to jump · hold to keep bouncing · under a spiky roof: don't tap · in a bubble: hold to rise, let go to sink · P pause

About Boing Beat

Boing Beat is a free one-tap rhythm runner you can play in your browser with no download. A round, wide-eyed blob bounces to the right on its own through a bright side-on world, and every level comes with its own song. The trick that makes it work is simple: every obstacle sits on a beat of that song. Tap on the beat and the jump carries you over the spike, onto the block or across the pit. You can play it by eye, but it is easier by ear, and the floor tiles and the scenery pulse with the beat to help.

Tap, click, or press Space, Enter, the up arrow or W to jump. Hold instead of tapping and the blob jumps again every time it lands, which is how you bounce over a long row of spikes: hold through the row and let go when the ground is clear. Touching a spike, a saw or a spiked ball, running into the side of a block or dropping into a pit ends the attempt, and the level starts again almost at once. The attempt counter at the top keeps score of your tries, and the bar beside it shows how far through the song you are, with a small marker at your best run.

There are 21 levels in seven worlds, Meadow, Candy, Dunes, Lagoon, Night, Sky and Disco, and each world brings something new. Meadow starts with spikes and gaps, then adds low roofs with spikes hanging down: run under them and do not jump, and let go of a held bounce before you reach one. Candy adds blocks to climb, some of them tall, and floating steps over open gaps that you cross by holding, one bounce per step. Dunes adds yellow springs that launch you high on their own, so you leave them alone, golden rings in the air where a tap gives you a second jump, and saws that ride up and down a rail with the music: hop a saw when it is low and run under it when it is high. Lagoon has blue gates that flip gravity so you run along the ceiling, where a tap still jumps, only downward. Night has green gates that speed you up and orange ones that slow you down; the gaps change on screen but the beat never does. It also hangs spiked balls on chains that drop on the beat, so a jump on time sails over the fallen ball while an early jump hits it in the air. Sky has pink gates that put you in a bubble: hold to rise, let go to sink, and steer through the gaps between columns. Disco has purple lifts that bob up and down with the music. The last level of each world mixes everything so far, and the final level plays it all at 140 beats per minute.

Nobody is meant to clear a level on the first try. During your first three minutes every crash sends you back to the last checkpoint flag you passed. After that, a level starts from the beginning, but if you fail twice without getting any further, checkpoint flags switch on for that level so you can learn the rest piece by piece. You can turn this off in the settings.

Clearing a level pays coins and up to three music notes: one for clearing it, two for clearing it in a single run without a checkpoint, and three if at least seven of every ten jumps landed right on the beat. The first clear of a level pays the most, and you can double the coins once with a short video. Coins buy eight blob colours and five trails in the shop, from dots and sparks to little music notes and a rainbow. The Levels map lets you replay any level you have opened, and a new world also opens on the map every few minutes you play, so being stuck on one level never stops you. Your levels, notes, coins and colours are saved in your browser, a daily reward adds coins when you come back, and every level you clear counts on the weekly board.

Boing Beat tips & strategy

  1. Tap on the beat, not at the spike

    Each jump is timed so that a tap on the beat puts you over the obstacle at the top of the arc. If you wait until the spike is right under you, you are already late.

  2. Hold through rows

    A row of spikes is easier held than tapped. Hold before the first spike and let go once the ground ahead is clear, or the blob will keep bouncing into the next obstacle.

  3. Let go before a low roof

    If you are holding through a row of spikes and a spiky roof comes next, let go after the last spike. One extra bounce takes you straight into the roof.

  4. Leave the springs alone

    Springs do the jumping for you. Tapping right before a spring makes you hop over it and drop into the gap behind it, so just roll onto it.

  5. Small moves in a bubble

    A bubble keeps drifting for a moment after you let go. Short holds keep it steady; long holds send it straight into the top of the next column.

  6. Use the flags to learn

    When checkpoints switch on, the blob restarts at the last flag. Practise the hard part, then replay the level without flags for the second note.

Game details

Developer
Arcade Whale
Genre
Arcade
Released
Updated
Platforms
Browser (desktop, mobile, tablet)
Orientation
Portrait or landscape
Players
Single player
Tags
#rhythm#music#Runner#One Button#jump#spikes#beat#Levels#2D#One Hand#Casual#Arcade

Frequently asked questions

How do I play Boing Beat?

Your blob runs to the right on its own. Tap, click or press Space to jump; every obstacle sits on a beat of the song, so a jump on the beat clears it. Hold to keep bouncing every time you land, which gets you over rows of spikes.

Why do I keep dying on the same spot?

Listen for the beat instead of watching the spike. The tap belongs on the beat, a moment before you reach the obstacle. After two tries without getting further, checkpoint flags switch on so you can practise the rest of the level.

What do the springs and rings do?

A yellow spring launches you high on its own, so do not tap on it. A golden ring floats in the air: jump into it and tap while you are inside to jump a second time.

What are the low roofs, saws and spiked balls?

A low roof has spikes hanging from it: run under it without jumping. A saw moves up and down its rail to the music; hop it when it is low and stay down when it is high. A spiked ball drops from its chain on the beat, so jump on the beat, not early.

What do the coloured gates do?

Blue gates flip gravity so you run on the ceiling. Green gates speed you up and orange gates slow you down; the spacing changes but the beat stays the same. Pink gates put you in a bubble: hold to rise and let go to sink.

How do I get three notes on a level?

Clear the level in one run without a checkpoint, and land at least seven of every ten jumps right on the beat. One note is for any clear, two for a clear without a checkpoint.

What can I buy with coins?

Eight blob colours and five trails in the shop. They change how your blob looks, not how it plays. You earn coins by clearing levels, from the daily reward, and by doubling a level reward with a short video.

Is Boing Beat like Geometry Dash?

It belongs to the same family of one-tap rhythm runners, but it is our own game with its own levels, worlds, music and characters, not the official Geometry Dash.

Is my progress saved?

Yes. Your levels, notes, coins, colours and trails are saved in your browser on this device.

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