Arcade Whale OriginalMade in-house, free to play
Abyss Salvage
- Developer
- Arcade Whale
- Genre
- Idle
- Released
- Updated
- Platforms
- Browser (desktop, mobile, tablet)
- Orientation
- Landscape
- Players
- Single player
How to play
The rig mines on its own · UPGRADE buys a module (1–5) · POWER moves reactor pips · Space depth limiter · ←/→ tabs
About Abyss Salvage
Abyss Salvage is a free idle game about lowering a salvage rig into the deep and letting it earn while you get on with something else. There is nothing to click for score and no reflexes involved: the drill runs on its own, online and offline, and your job is to decide what the rig should be good at.
That decision is the whole game. Your reactor hands out a small number of power pips, and four systems compete for them. The Drill Array is what actually pays. The Thrusters fight the current that tries to push you back up. Hull Plating is the only thing between the rig and the pressure. The Floodlights matter because in dark water you cannot salvage what you cannot see. There are never enough pips for all four, so every configuration is a bet.
What keeps it from turning into the usual "same thing, bigger numbers" is that each depth band leans on a different system. The kelp reef drags at you and wants thrust. The twilight zone kills the sunlight and wants lumen. The midnight zone is where pressure first becomes real and starts bleeding your hull. The trench sends currents straight up the canyon at you. Cross into a new band and the rig that was perfectly tuned a minute ago is suddenly wrong, and you go back to the Power tab and re-cut the pie.
By default the rig parks itself at the deepest point your hull can hold and mines there safely. You can also override that limiter and keep diving, which pays far better and slowly tears the hull open — a hull breach forces an emergency ascent, so pushing deep is a genuine risk you choose to take rather than a punishment the game inflicts.
When a run has given what it can, you surface and refit: the rig is scrapped and traded for Pearls, which permanently raise both your income and every module rating, so the next rig starts stronger and reaches deeper than the last. Pearls are paid for how deep you got and for how much you hauled, which means that once you have conquered the depth chart there is still a reason to run — the question becomes how much a single rig can pull out.
The water changes as you sink, across four worlds. Sunlit Shallows has light shafts and kelp; Twilight Depths loses the sun among rock arches; The Abyss is a canyon lit only by glowing creatures and your own floodlights; Fire Below breaks through the seabed into basalt and magma. A dashed line on the scene marks where the next zone begins, and the strip at the top names it.
There is no bottom to hit. Below the magma the water keeps going, one new zone every few thousand metres, each one leaning hard on a different system than the zone before it and each a little tougher than the last, so a better refit always has somewhere new to reach. Progress saves automatically in your browser, the rig keeps working while the tab is closed, and there is nothing to install.
No reflexes needed - the rig mines on its own, online and off. Tap UPGRADE to spend salvage on a module (or press 1-5 for the rows of the Rig tab). Open POWER to move reactor pips between Drill, Thrust, Hull and Lumen; each depth wants a different mix. The button on the scene toggles the depth limiter: AUTO parks you at the deepest your hull holds, PUSH dives past it and bleeds integrity for more salvage. REFIT cashes the rig in for permanent Pearls. On a keyboard, Space toggles the limiter and the arrow keys switch tabs.
Frequently asked questions
Do I have to keep clicking?
No. Abyss Salvage is an idle game: the rig mines by itself the whole time, including while the tab is closed or the browser is shut. You only step in to spend salvage on modules and to decide how the reactor power is split between them.
What are reactor pips and how should I spend them?
Pips are the limited power your reactor produces, shared between four systems: Drill (income), Thrust (descent speed), Hull (pressure resistance) and Lumen (how much you can see, which multiplies your yield in dark water). Put pips into whichever system the current depth is straining — the Power tab names the weakest link — and give the rest to the Drill.
Why has my rig stopped sinking?
The current at that depth has cancelled out your thrust. Raise Thrusters, or move a reactor pip onto Thrust, and you will start descending again. The Thrusters row tells you the depth your current thrust can push to.
What happens when the hull breaches?
Integrity only drains when you are deeper than your hull can hold, which happens if you override the depth limiter. If it hits zero the rig makes an emergency ascent to the deepest safe depth and the limiter switches back on. You do not lose salvage, modules or Pearls — you lose the time.
What do Pearls do and when should I refit?
Pearls are permanent. They raise your salvage income and every module rating, and the rating bonus is what lets the next rig sit deeper than this one could. Refit when progress has clearly stalled — when upgrades have got expensive and you have not gained depth in a while. The payout counts both your record depth and the total you hauled that run.
How deep does it go?
As deep as your rig can take it. The first stretch runs from the sunlit continental shelf through the hadal deep and into the magma below the seabed, and past that new zones keep coming, each one straining a different system and a little harder than the one before. Every refit builds a rig that reaches further down.
Can I play it with a keyboard?
Yes. Keys 1 to 5 buy the rows of the Rig tab, Space toggles the depth limiter and the left and right arrows switch tabs. Everything also works with a mouse or a finger.
Is my progress saved?
Yes, automatically in your browser, so you can close the tab and come back later. Salvage collected while you were away is waiting for you when you return, at half rate and capped by how long you were gone.
