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Skyroll tips & strategy

  1. Keep your drags short

    Full speed comes from a very short drag, about a thumb's width. Dragging farther adds nothing, because the point you steer from follows your finger along. That keeps steering quick: going from full forward to full reverse is a pull of only two thumb widths, so keep your thumb near where it landed. On a keyboard every key press is a full push, so tap the keys on narrow bridges instead of holding them down.

  2. Brake before ice, never on crumbling tiles

    Every ice section begins with an icy downhill slope, and on ice your push has only about a fifth of its normal grip. That slope pulls harder than a full reverse push, so once you are on it you cannot stop. Arrive slowly and hold back all the way down, and you reach the icy bend at a speed you can still steer. Crumbling tiles want the opposite: each one drops about half a second after you first touch it, so keep rolling over them and never stop.

  3. Go right after the hammer swings through

    A hammer head is only dangerous near the bottom of its swing. At either end of the arc it hangs high above the road, well clear of the ball. Wait just outside its reach and start rolling the moment the head sweeps past the middle of the road: that gives you its whole climb and return, about a second, to get underneath. Hammers stand in rows with a safe gap of almost three metres between them, so you can stop there and time the next one.

  4. Slalom the pushers, wait out the sweepers

    A side pusher never slides past the middle of the road, so the half opposite the block is always open. Pushers alternate sides, so a gentle weave from one free half to the next takes you through without waiting. Sweepers spin on a post beside the track, which leaves the road clear for half of every turn. Hold back at the edge of the sweep, and when the bar swings away, cross at full speed before it comes round again. Where two sweepers stand one after the other, a flag waits between them, so a fall at the second one does not send you back before the first.

  5. Pick a lane on the rolling-ball slopes

    Balls roll down those slopes in fixed lanes, one ball per lane, and each lane has its own gap. Stop at the foot of the slope, watch which lane has just emptied and roll straight up it, then hold your line: moving sideways halfway up is what gets you hit. Speed strips want the opposite of caution. On later levels the strip narrows and sits to one side, so line up with it early, roll onto the arrows straight and let them carry you across the gap; braking on the strip leaves you short.

  6. Start the finish sprint early

    The crate wall pays by your speed. Two times needs a bit under half of top speed, three times about two thirds, and five times nearly full speed. From a standstill the finish platform is too short for five times, and a three-quarter drag tops out below it. Carry speed into the last straight on a full drag; the last platform has rails, so you cannot fall. A crate row on the way costs over a quarter of your speed, so push hard after it.

Frequently asked questions

How do I play Skyroll?

Drag anywhere on the screen to roll the ball in that direction; the farther you drag, the faster it rolls. With a keyboard use W, A, S, D or the arrow keys. Keep the ball on the road and reach the finish arch. P pauses the game. If you would rather push the ball like a bowling ball, choose Flick in the settings: each swipe up or tap of W gives one push.

Does the ball move on its own?

No. The ball only rolls when you push it, and you can roll backwards too. It is heavy, so it keeps some speed after you let go and needs a moment to stop, which is what makes the narrow bridges and turns tricky. In Flick mode it works like a bowling ball: every swipe up adds a push and the ball keeps rolling, slowing down by itself.

What happens when I fall off?

You start again right away from the last checkpoint flag you rolled under. There is no game over and no lives, so you can try a hard section as many times as you like.

How does the crate wall work?

The finish has a wall of crates. Your speed when you reach it sets the multiplier on your level reward: slow means two times at most, very fast means up to five times. Build up speed on the final straight.

What obstacles are there?

Narrow, zigzag and twin-rail bridges, hills and drops, crate rows to burst through, speed strips, jump ramps over gaps, spinning sweeper bars, rolling balls, swinging hammers, funnels, side pushers, barrier arms, crumbling tiles, spinning disks, ice and moving platforms. A new one appears about every minute for the first fifteen minutes, each with a short New banner, and later levels mix them all.

What are bonus levels?

Every fourth level (4, 8, 12 and so on) is a short bonus course with no traps, full of coin rows and coin arcs over the jumps. The level complete card shows a path of four dots and says BONUS NEXT when one is coming up.

What do coins buy?

New balls in the shop, ten designs from Classic to Gold. They are cosmetic only and every ball handles the same.

Do I need to download anything or pay?

No. Skyroll runs directly in the browser on phones and desktops with no download, plugin or account. It is free; an optional short video doubles the coins of a finished level.

Is Skyroll like Going Balls?

Yes. Skyroll is a 3D ball rolling game where you guide a ball along narrow obstacle roads high in the sky to a finish arch, past hammers, spinning disks, funnels, rolling balls and twin-rail bridges, with a short bonus level every fourth level. It is our own game, not the official Going Balls. Here the length of your drag sets your speed, there is no auto run, flag arches bring you back after a fall, and smashing the crate wall at the finish at full speed pays up to five times the coins. You can play it free in your browser with nothing to download.

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