Back Fuse Sort

Arcade Whale OriginalMade in-house, free to play

Fuse Sort

Developer
Arcade Whale
Released
Updated
Platforms
Browser (desktop, mobile, tablet)
Orientation
Landscape
Players
Single player
Tags
#water-sort#Puzzle#timed#color#Strategy#Levels#par#Logic#flasks#Brain#relaxing

How to play

Desktop Enter pick / pour · U undo · R restart

Touch Tap a tube

About Fuse Sort

Fuse Sort takes the water sort puzzle and lights a fuse under one of the colours. Everything else about the genre is intact — pour onto matching colours or into empty tubes — but one colour is burning down a move counter, and if it runs out before that colour is fully sorted, the level is over.

That single change rewires the whole puzzle. In an untimed sorter the optimal play is patient: unblock things gradually, keep options open, get there eventually. Here patience can lose. If the fused colour is buried under three layers in four different tubes, you have to go straight at it and accept a messier board elsewhere.

So every level opens with a triage decision. Find the fused colour, count how many moves it will realistically take to gather, and compare that with the countdown. If it is comfortable, play normally and clean up as you go. If it is tight, abandon tidiness and dig.

The trap is treating the fuse as a background detail and playing the level as though it were a standard sorter. Players lose far more often to a fuse that expired while they were making the rest of the board neat than to genuinely impossible positions.

Par is the second thing worth reading. The number beside your move count is not an estimate — it is the shortest route that board allows, computed in advance, so nothing can beat it and matching it means you found the best line there is. Finishing is deliberately more forgiving than matching par, which is where the replay value sits: a level you scraped through on the last tick is still there to be solved properly.

The levels build from three colours in two spare tubes to ten colours across twelve, with the fuse tightening as they go. Early on the countdown is generous enough to teach the idea; from the middle of the run it binds on every board, so the triage stops being optional. Each level unlocks the next, and they never run out: after the hand-made boards the game keeps dealing hard ten-colour boards with new colours, a new tube order and a fuse one pour shorter.

Undo, Hint and Restart are all available, and Replay on the win card lets you retry a board for par. Tap a tube to pick it up and tap another to pour. On a desktop you can play it entirely from the keyboard: arrow keys move between tubes, Enter or Space picks up and pours, the number keys jump straight to a tube, and U, H and R cover undo, hint and restart. Runs in the browser on desktop and mobile with nothing to install. Pour & Reveal is the same puzzle without the countdown if you would rather take your time.

Tap a tube to pick it up, then tap another to pour. A pour is only legal onto the same color or into an empty tube, and the whole run of matching balls moves at once. One color in every level wears a striped fuse cord with a spark: that is the fused color, and it has to be completely sorted before the move countdown reaches zero — every pour ticks it down, whichever tube you touch. That single rule is what makes the order of your moves a decision rather than a formality.

The number beside your move count is par, and it is not an estimate: it is the shortest route that exists for that board, worked out in advance, so matching it means you found the best line. On a desktop the arrow keys move a cursor between tubes and Enter or Space picks up and pours; keys 1 to 9 jump straight to a tube, and U undoes, H asks for a hint, R restarts.

Levels build from three colors to ten, each one unlocks the next, and they keep coming after the last hand-made board. Every color also carries its own small mark, so the balls can be told apart without relying on hue. Undo and Restart are always free.

Frequently asked questions

What does the fuse do?

One colour in each level has a lit fuse attached to a move countdown. That colour must be completely sorted before the countdown reaches zero, or the level ends — the other colours have no such deadline.

How is this different from a normal water sort puzzle?

The pouring rules are the same, but the fuse forces you to prioritise. In a standard water sort you can solve the board in whatever order is most convenient; here you often have to go directly for the fused colour and accept a messier board elsewhere.

What is the most common mistake?

Playing the level as though there were no fuse — tidying the rest of the board first and running the countdown out. Find the fused colour at the start, work out how many moves it needs, and prioritise accordingly.

Can I undo a move?

Yes. Undo, Hint and Restart are all available, and Replay on the win card lets you retry a board you just cleared. On a desktop, U undoes, H gives a hint and R restarts.

What is the number next to my move count?

Par — the shortest possible solution for that board, worked out in advance rather than estimated. Nothing can beat it, so finishing on par means you found the best line that exists. Clearing the level is much easier than matching par, which is the reason to come back to a board you only just survived.

Is Fuse Sort like Water Sort Puzzle?

Partly. The pouring rules are the same as in any water sort puzzle, but one colour has a lit fuse, and if it is not fully sorted before the move countdown runs out, the level is lost. It is our own game, not any of the Water Sort Puzzle apps. Every level also shows a par, the shortest possible solution, to aim for. It is free in the browser with no download.

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