Inkfall

Frequently asked questions

Is Inkfall free to play?

Yes. Inkfall runs free in any modern browser on desktop, tablet or phone, with no download, no install and no account needed. All 64 levels are included and nothing is locked behind a purchase.

How do I play?

Pick an ink from the bar, then drag anywhere on the paper to draw a line. The ball falls when you let go, and your job is to route it into the funnel. You can keep drawing while the ball is falling, and Cut takes back your last line and refunds most of the ink it cost.

What is the difference between the inks?

Wood is an ordinary solid ramp. Rubber bounces the ball away faster than it arrived. Ice is almost frictionless but melts a few seconds after the ball first touches it. Glass is cheap but shatters under a hard enough impact. A magnet never touches the ball at all — it pulls from a short distance, so it bends the fall instead of catching it.

Why did my ice line disappear?

Ice melts. It starts melting the moment the ball first touches it and is gone a few seconds later, and you can see the cracks spread while it happens. That is the trade: ice keeps almost all of the ball’s speed, but the road it makes is temporary, so an ice solution is really a question of timing.

How do I get three stars?

Stars come from ink you did not spend. Finish a level with about forty percent of the tube left and you get three stars, roughly a fifth left gets two, and anything else gets one. Extra ink bought with coins does not count towards it, so the three-star route is always the efficient one rather than the expensive one.

Can a level be impossible?

No. Every level carries an author solution that the game replays as a test, so all 64 are proven solvable within the ink they give you — and the budget is derived from that solution with margin on top, meaning there is room to solve it less neatly than the author did.

What happens if the ball misses?

Nothing is lost. The ball resets and your lines stay exactly where they are, so you can adjust one stroke and try again straight away. There is no timer, no lives and no failure screen.

The ball went into the funnel and nothing happened — why?

That level has ink drops on it, and the funnel is locked until every drop has been collected. A locked funnel is drawn dim with the number of drops still missing above it, and the ball falls straight through it instead of landing, so the answer is to route the ball through the drops first and reach the funnel afterwards.

Why can’t I draw on part of the paper?

Pale hatched patches are dry paper: they take no ink, so a stroke stops the moment it touches one. They do not block the ball at all — it flies straight through — which is the point, because the line has to go around something the ball does not care about.

It says my line limit is reached. What now?

Some levels let you have only one or two lines on the page at once, and the counter next to the level number shows how many you are using. Cut removes your last line and frees the slot again, and it refunds most of that line’s ink, so a capped level is about committing to a stroke rather than stacking more of them.

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