Arcade Whale OriginalMade in-house, free to play
Mini Putt
- Developer
- Arcade Whale
- Genre
- Sports
- Released
- Updated
- Platforms
- Browser (desktop, mobile, tablet)
- Orientation
- Portrait or landscape
- Players
- Single player
How to play
Desktop ←/→ aim · ↑/↓ power · Space putt
Touch Drag from the ball
About Mini Putt
Mini Putt is a free browser mini golf game, a putt putt course you can play online whenever you have a spare minute, built around one honest question: can you read a hole before you hit it? Twenty-seven hand-made holes run across three courses, then the course keeps going with new holes, and the whole thing plays with a single drag. Pull back from the ball, watch the dotted line trace the exact path the ball will take — bounces included — and let go. Nothing is hidden behind a hidden power curve or a lucky roll, so a bad shot is always something you can point at and fix.
The putt is the first of three verbs, and the other two arrive while you are playing rather than in a tutorial. At hole seven the caddie hands you side spin: a slider under the course bends the ball in flight, which turns a blocked line into a curve around the obstacle. At hole eleven you get the lob wedge, and the same drag now arcs the ball over walls and straight across water. Because each verb shows up on a hole built to need it, you learn what it is for by using it rather than by reading about it.
The course does the teaching after that. A slope is a constant push, so you aim above the line rather than at the cup. Sand kills your roll almost instantly, which makes power the question instead of angle. Ice does the opposite and barely slows you at all, so the answer is a softer touch. Water sends you back with a penalty stroke. Bumpers add energy rather than absorbing it, portals keep your speed and heading, boost pads overwrite your velocity outright, and tar simply stops the ball dead. None of these are decoration — each one changes which part of the shot you have to think about.
Later holes stop introducing single ideas and start combining them. A sheet of ice under a sideways slope makes overshoot the default. A conveyor belt drags the ball while it rolls, so the line you aim is not the line you travel. A pane of glass lets a fast ball through once and then closes behind it, which means the hard shot and the safe shot are genuinely different plans. A magnet ring near the cup rewards getting close rather than getting exact. The later holes ask you to hold two or three of these in your head at once, and after hole 27 new holes keep coming with a light breeze and one stroke less to spare.
Six one-off moments punctuate the round and each changes the rules rather than the numbers. A night round kills the floodlights so only the ball and the cup glow. A crosswind pushes every shot sideways for a full hole. A sudden-death hole gives you exactly one stroke. A bent putter caps your power, so a long hole has to be played in pieces. The vault hole pays five times as much if you finish under par. They happen once each, which is what makes them memorable instead of mechanical.
Par is tracked per hole and you earn one to three stars for beating it, with coins on top. Coins buy mulligans in the pro shop, which replay a stroke you would rather forget. Your best score on every hole is saved on your device, so you can come back and chase a birdie on a hole that beat you last time. Nothing expires, nothing is on a timer, and there is no way to buy your way past a hole — the only way through is to read it.
It plays with one hand on a phone and with a mouse on a desktop, in portrait, and every hole fits on the screen at once so you are never putting at something you cannot see. If you like Mini Putt, try Eight Ball or Penalty Shootout next.
Drag back from the ball and release to putt — the farther you pull, the harder the shot, and a dotted line previews the exact path including bounces. On a keyboard the arrow keys aim and set power, and Space putts. From hole 7 the slider under the course adds side spin, which bends the ball in flight. From hole 11 the Lob button arcs the shot over walls and water.
Mulligan replays your last stroke and takes it back off your card — you start with one and the Pro Shop stocks more. Sand kills your roll, ice barely slows you, tar stops you dead, bumpers add speed, portals keep it, and the ball only drops if it reaches the cup slowly enough.
Frequently asked questions
How do I aim in Mini Putt?
Drag back from the ball, the same way you would pull back a real putter, and release. The farther you pull the harder the shot, and a dotted line shows the exact path the ball will take including bounces off walls and bumpers. What you see previewed is what happens — there is no hidden randomness.
What happens if I run out of strokes?
The first three holes have no limit, so you can take as many putts as you need while you learn the drag. From hole four each hole allows par plus three strokes (par plus two once you are past hole 27), shown as the counter at the top. Use them all without sinking the ball and a banner says you are out of strokes, then the hole starts over from the tee. There is no life system, so a hole that beats you costs nothing but a better star rating. Sudden death gives you a single stroke.
When do spin and lob unlock?
Side spin arrives at hole seven and the lob wedge at hole eleven. Both show up on a hole that is built to need them, so you learn what they do by solving that hole rather than by reading a tutorial. Once unlocked they stay available for the rest of the course.
Why did my ball roll over the hole instead of dropping in?
Because it was travelling too fast. The cup only catches a ball that reaches it slowly enough; a quick one lips out and carries on. That is deliberate — it means power is a real decision on every putt, not just something to max out.
What do the different surfaces do?
Sand kills your roll almost immediately, ice barely slows you down, and tar stops the ball dead. Slopes push constantly in one direction, fans and conveyors push while you are on them, bumpers add speed instead of absorbing it, and portals move you while keeping your speed and heading.
Is this the old Mini Putt game?
It shares the name with the classic flash mini golf games a lot of people played in the 2000s, and it keeps the same simple idea: one hole on one screen and a few strokes to make par. It is our own game, not the official Mini Putt from Miniclip. It runs in any modern browser without Flash, on a phone or a computer, and adds side spin, a lob wedge and a course that never runs out of holes.
Is Mini Putt free to play?
Yes. Mini Putt is completely free in your browser on Arcade Whale. There is no purchase and no sign-up needed — open the page and start putting.
Do I need to download or install anything?
No. It runs directly in your web browser and works in Chrome, Safari, Firefox and Edge on desktop, tablets and phones. There is nothing to download and no plugin to install.
Do the holes ever run out?
No, the course never ends. Twenty-seven hand-made holes come first, split across three courses: the first nine teach the basic surfaces one at a time, the middle nine introduce the harder physics, and the last nine combine them. After that new holes keep coming, built from the late holes, sometimes mirrored, with a light breeze and par plus two strokes.
Does my progress save?
Yes. Your best score and stars on every hole, your coins and your mulligans are stored on your device, so closing the tab does not reset you. You return to the first hole you have not finished.
What is a mulligan?
A free replay of your last stroke. You can buy them in the pro shop with coins you earn from finishing holes. They are optional — every hole can be finished without one.

