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ArcadeWhale OriginalMade in-house, playable only here

Minesweeper

How to play

Click a cell to open it · right-click or long-press to flag · click a number to sweep its neighbours · Space flag mode · H hint · R new field · P pause

About Minesweeper

Minesweeper is the logic puzzle almost everyone has played: a grid of covered cells, some of them hiding mines, and a number on every cell you open telling you how many mines touch it. From those numbers you work out where the mines are, mark them, and open everything else. This version runs in the browser on desktop and phone with nothing to install, and it keeps the classic rules and the classic number colours, because those are things players already know and changing them only makes the board harder to read.

What is different is the board itself. In the original game the mines are placed at random, and random placement regularly produces a position that logic cannot finish: two covered cells, one mine between them, and no information anywhere on the board that tells you which is which. You are asked to flip a coin, and half the time a clean twenty-minute game ends on the last move for no reason. That is not a difficulty setting, it is the game giving up on you.

Here the board is generated with a solver in the loop. Mines are placed, a logic solver tries to finish the board using only deduction, and if it gets stuck the generator moves one of the mines on the frontier and tries again until the whole board can be reasoned out. Only then does the board reach you. The difference is measurable rather than a slogan: with ordinary random placement, 29 out of 60 boards need a guess. Here that number is zero, and the game says so on the card when you clear a board.

Your first click is always safe and always opens a whole region rather than a single number, so the opening is never a coin flip either. Three sizes carry three different jobs: Easy is 9x9 with 10 mines and teaches the patterns, Medium is 16x16 with 40 and is where chording starts to pay, and Hard is 30x16 with 99, where the frontier gets long enough that you have to pick which end of it to work. On a phone the cells stay at a full touch size rather than shrinking to fit, and a board wider than the screen is dragged to scroll.

There is also one Daily board, the same for everyone, with a streak for coming back and a result you can share. Hint is there for the moment you are convinced the board is stuck: it opens a cell that is provably safe. It is never a gift and never a guess, only the deduction you missed.

Click a cell to open it. The number on an open cell counts the mines touching it, and your job is to work out which of its neighbours they are. Right-click (or long-press on a phone, or the Flag button) marks a cell as a mine, and clicking a number whose flags are all placed sweeps the rest of its neighbours in one go — quick, but wrong flags kill you, so it is a bet rather than a shortcut.

Your first click is always safe and always opens a whole region, never a lone number. The part that is different from every other Minesweeper: the board is built by a solver. It generates mines, tries to finish the board using logic alone, and if it gets stuck it moves a mine and tries again — so the 50/50 coin flip at the end, the thing that ruins the classic game, cannot reach you. Measured: with ordinary random placement, 29 of 60 boards need a guess.

Easy is 9×9 with 10 mines, Medium 16×16 with 40, Hard 30×16 with 99, and on a phone the cells stay at a full touch size and the board drags to scroll instead of shrinking. There is also one Daily board, the same for everybody, with a streak for coming back and a result you can share. Hint opens a cell that is provably safe — never a guess, just the deduction you missed.

Minesweeper tips & strategy

  1. Open the middle first

    The first click is always safe here, and a click near the centre opens the largest cascade because a zero has eight neighbours to spread through. A corner start has only three neighbours and stalls on the first number.

  2. Learn the 1-2-1 and 1-2-2-1 walls

    Along a straight edge of opened cells, the pattern 1-2-1 means the mines sit under the two 1s and the cell under the 2 is safe; 1-2-2-1 puts the mines under the two 2s. These two shapes appear on almost every board and reading them at a glance is most of what separates a fast player from a careful one.

  3. Flag only what you need

    Flags are for cells you would otherwise misclick, not a record of every mine. Time spent flagging a mine in a corner you will never touch again is wasted, and a wrong flag corrupts every count around it. On the last few cells, compare flags with the mine counter to catch a mistake before it ends the game.

  4. Use chording to clear faster

    When a number has exactly as many flags around it as its value, chording on that number opens every remaining neighbour at once. It is faster than clicking each cell and cannot misclick onto a mine, as long as the flags are right.

  5. If a step needs a guess, find the other frontier

    This version never forces a 50/50, so an apparent coin-flip means information is hiding elsewhere. Leave that spot, walk around the whole edge of the opened region, and resolve any other cell first: the safe cells it reveals nearly always break the stalemate.

Game details

Developer
ArcadeWhale
Genre
Board
Released
Updated
Platforms
Browser (desktop, mobile, tablet)
Orientation
Portrait or landscape
Players
Single player
Tags
#minesweeper#Logic#Puzzle#Daily#no guessing#Classic#Brain#streak#Board#Deduction

Frequently asked questions

What does "no guessing" actually mean?

It means every board is checked before you see it. A logic solver plays the board using only deduction from the numbers; if it cannot finish, the generator moves a mine and tries again. Boards that would end in a 50/50 coin flip never reach you. With ordinary random mine placement, measured over 60 boards, 29 of them required a guess — that is the thing this version removes.

Can my first click be a mine?

No, and it will not be a bare number either. The mines are placed after your first click, and the cell you clicked plus all of its neighbours are kept clear, so your opening move always spreads into a region. That matters: an opening that reveals a single "1" would put you in a guessing position on move one.

What is chording?

If you click a number whose mines are all flagged already, the game opens every remaining neighbour at once. It is by far the fastest way to clear a board, but it trusts your flags completely — if one of them is in the wrong place, chording opens a mine. It is a bet you are making on your own earlier reasoning, not a free shortcut.

How does it work on a phone?

Tap to open a cell, and long-press to flag one; there is also a Flag button if you prefer to toggle a mode rather than hold. Cells never shrink below a comfortable touch size, so on the larger boards the grid becomes wider than the screen and you drag it to scroll instead. A short tap opens, a drag scrolls, and the two do not get confused with each other.

What is the daily board?

One board a day, generated from the date, so everyone playing that day gets exactly the same one. Clearing it extends your streak, and you can copy a short result to share that says your time and streak without spoiling the board itself. Playing it a second time on the same day does not extend the streak.

Does the Hint button spoil the puzzle?

It opens one cell that logic can already prove is safe, so it never tells you anything the board was not already telling you. Because every board here is solvable by deduction, a hint is always available and always honest — it is the step you missed rather than a peek at the answer.

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