Arcade Whale OriginalMade in-house, free to play
Loop Blocks
- Developer
- Arcade Whale
- Genre
- Puzzle
- Released
- Updated
- Platforms
- Browser (desktop, mobile, tablet)
- Orientation
- Portrait or landscape
- Players
- Single player
How to play
Drag a piece onto the board · click or tap it to rotate · shuffle button: new pieces for 30 stars
About Loop Blocks
Loop Blocks is a block-placement puzzle with a conveyor attached. You drop and rotate pieces to complete rows and columns, and cleared blocks do not simply vanish — they ride a loop around the board and into goal slots. Fill every goal and the level is won.
That conveyor is what separates it from ordinary block puzzles. Clearing a line is no longer the objective in itself, it is the delivery mechanism. What matters is which blocks you clear, because those are the ones that travel, and a line packed with colours no goal wants is a wasted clear even though it looked productive.
So the planning runs backwards from the goals. Check what the slots are asking for, then build the lines that will send those blocks around. Players who clear whatever is easiest tend to fill the board with leftovers while the goals sit untouched.
Rotation is the tool that makes awkward pieces fit, and it is worth doing before placing rather than hoping. A piece rotated into the right orientation can complete a line and set up the next one at the same time; the same piece dropped hastily can block a column you needed for three moves.
Drag tray pieces onto the board and click or tap a piece to rotate it. Both desktop and mobile are supported, and there is nothing to install. It sits somewhere between a tiling puzzle and a match game, so Block Bloom players will recognise the placement thinking.
Levels never run out. Level 1 asks for four goals, each level after that adds one more up to fourteen, and the number of blocks each goal wants keeps climbing. Up to three goals are open at a time, with the next ones lined up behind them. New things arrive as you progress: a third and then a fourth colour, longer T and L pieces, then S, Z, plus and five-long shapes, later blocks in colours no goal wants, and eventually only two goal slots. The scenery moves from a toy workshop to a harbour, a mill at sunset and a neon city.
The belt has limited room. Blocks ride it until they pass the mouth of a goal in their colour, and when it is full, freshly cleared blocks wait their turn. Stray colours that no open goal wants keep circling and take up space, so a clear that looks productive can slow everything down. Clearing two or more lines with one piece earns bonus stars. A level is lost when none of your three pieces fits anywhere, even rotated; you can then try again, or once per level clear the three fullest rows and carry on.
Frequently asked questions
How do I win a level?
Fill every goal slot. Completing a row or column clears those blocks onto a conveyor loop, which carries them into matching goal slots — so clearing lines is the means, and filling the goals is the objective.
Does it matter which lines I clear?
Yes, a great deal. Only the blocks you clear travel to the goals, so clearing a line full of colours no goal is asking for makes no progress. Check the goals first, then build the lines that feed them.
How do I rotate a piece?
Click a piece on desktop or tap it on mobile to rotate it, then drag it into position. Rotating before placing rather than forcing a fit avoids blocking columns you will need later.
Is there a time limit?
No. Loop Blocks is a planning puzzle rather than a timed one, so you can take as long as you want deciding where a piece should go.
What are the stars for?
Every cleared block and every finished level earns stars. Spend 30 to swap your tray for three new pieces when nothing fits well, or 80 to clear the three fullest rows when the board locks up.
How many levels does Loop Blocks have?
There is no last level. Each new level adds a goal, up to fourteen, and asks for more blocks per goal, while new colours, bigger pieces and stray blocks join as you go. The game saves the level you reached and picks up there next time.
What happens when no piece fits?
The level is lost once none of the three pieces in your tray fits anywhere on the board, even after rotating. You can try the level again from the start, or once per level clear the three fullest rows and keep your board, paid with 80 stars.
Why are blocks circling the belt instead of reaching a goal?
A block only drops off at the mouth of an open goal that wants its colour. Blocks in colours no open goal is asking for keep going round until a goal in their colour opens, and while the belt is full, newly cleared blocks have to wait. Clear lines in the colours your goals need.
