ArcadeWhale OriginalMade in-house, playable only here
Duskrow
How to play
Desktop Click flip a window · Tab change shape · Z take it back · L levels
Touch Tap
About Duskrow
Duskrow is a free daily lights-out logic puzzle with forty levels in front of it. Every night the same street appears for everybody, some of its windows are still burning, and your job is to put the whole row out. One puzzle a day, a streak for coming back, and a small result you can paste to a friend.
It opens on the levels rather than the daily row, because the rule is easier to meet one piece at a time than all at once. Level one is three lit windows in a row, one shape, one tap — the answer is visible before anything is explained. After that each step adds exactly one idea: two taps that overlap cancel each other where they meet, a shape at the edge is cut short and flips fewer windows, a second shape means the first real choice, and then a window with somebody still in it who is not going anywhere. The forty levels walk through four streets — Canal Street, Brick Lane, Snow Hill and Lantern Row — and each street opens with a new shape or a new rule. By the last one you are playing the same three-shape choice the daily row uses, and the daily row is no longer confusing.
A tap is not a switch, it is a stamp. You pick one of the night’s three shapes first — a streetlamp cross, a terrace of three, a stairwell, a gable, a crossbeam, a whole floor — and tapping a window flips every window that shape covers. Lit becomes dark, dark becomes lit. That is the entire rule, and it is also the entire difficulty: turning one window off usually turns two others on, so the puzzle is about finding the small set of stamps whose overlaps cancel.
Two details keep it from being mechanical. Shapes are cut short at the edges, so the same stamp in the middle of the row and the same stamp in a corner are genuinely different moves — the corner one flips fewer windows, and that asymmetry is often the key. And some windows have somebody still in them: they stay lit no matter what, they never flip, and every shape that touches one quietly does less than it looks like it should.
Par is measured, not guessed. Before the night is served the game searches for the shortest possible route through that board and shows you the number. Finishing on par means you found the best line there is. Finishing under it means the search missed something and you did not, which is the best thing that can happen to you here.
The board is built by stamping an empty street, which means every single night is solvable by construction — there is no night where the street cannot be put out. Tapping the same spot with the same shape takes a stamp straight back, two Undos per level are free, and older rows can be replayed as practice without touching your streak.
It plays with one finger on a phone or a mouse on desktop. No download, no account, nothing to install.
Pick one of the night’s three shapes, then tap a window. Every window the shape covers flips — lit goes dark, dark goes lit — and the goal is a street with nothing burning. Tap the same spot again to take it straight back, or use Undo. Two things make it a puzzle rather than a chore. Shapes are cut short at the edges, so the same shape is a different move in the middle of the row than it is in a corner.
And some windows have somebody still in them: they stay lit, they never flip, and every shape that touches one quietly does less. Par is not a guess — the game searches for the shortest possible route each night and shows you that number, so finishing on par means you found the best line, and finishing under it means you found one we did not.
Start with the 40 levels: the first one is a single tap with a single shape, and each step after it adds exactly one idea — taps that cancel where they overlap, shapes cut short at an edge, a second shape to choose between, a window with somebody still in it. By the last level you are playing the same street the daily row uses. Then there is one puzzle a day, the same one for everybody, and a streak for coming back.
Older rows can be played as practice without touching the streak.
Game details
- Developer
- ArcadeWhale
- Genre
- Puzzle
- Released
- Updated
- Platforms
- Browser (desktop, mobile, tablet)
- Orientation
- Portrait or landscape
- Players
- Single player
- Leaderboard
- Weekly, resets every Monday
Frequently asked questions
Is Duskrow free to play?
Yes. Duskrow runs free in any modern browser on desktop, tablet or phone, with no download, no install and no account. There is one puzzle a day and it costs nothing to play.
How do I play?
Choose one of the three shapes at the bottom, then tap a window. Every window that shape covers flips: lit ones go dark and dark ones light up. Keep going until no window is burning. Tapping the same place with the same shape undoes it exactly, and there is an Undo button as well.
Why did turning one window off light up three more?
Because a tap flips everything the shape touches, not just the window you aimed at. That is the puzzle. The route to a dark street is a set of stamps whose unwanted flips cancel each other out, so it is usually shorter to think about which stamps overlap than to chase individual windows.
What is par and can I beat it?
Par is the shortest route the game could find on that board, computed by searching move combinations before the puzzle is served. It is a real minimum rather than a designer’s guess, so matching it means you found the best line. Beating it is possible when the search does not look deep enough, and it is recorded as under par.
How many levels are there?
Forty, spread over four streets: Canal Street, Brick Lane, Snow Hill and Lantern Row. Each street opens with something new — a new shape or the windows with somebody still in them — and every level records up to three stars for finishing close to par. After the fortieth the daily row takes over, and the level list stays open for missing stars.
Can a day ever be impossible?
No. Each night is generated by stamping shapes onto an empty street, and every stamp is its own undo, so the same stamps always put it back out. Solvability is built into how the puzzle is made rather than checked afterwards.
How does the streak work?
Solving today’s row once adds one to your streak; missing a day resets it. Solving the same day twice does not count twice. Older rows are available as practice and are deliberately kept out of the streak, so you cannot farm thirty days in one sitting.
What do the windows with a silhouette mean?
Somebody is still in that room. Those windows stay lit, they are not part of the goal, and no shape can flip them — but shapes that overlap them still work, they just affect one fewer window. Reading which of your stamps are being quietly weakened is usually how a hard night gets solved.
From the blog
- Free Online Games for Seniors: No Sign-Up, Nothing to InstallBest picks · 4 min read
- Games Like Wordle You Can Play More Than Once a DayGames like… · 4 min read
- Games to Play at Work When Bored: Quiet, No Download, One TabBest picks · 5 min read
- Games to Play When Bored in Class on a Chromebook (No Install)Best picks · 6 min read