Back Swish

Arcade Whale OriginalMade in-house, free to play

Swish

Developer
Arcade Whale
Genre
Sports
Released
Updated
Platforms
Browser (desktop, mobile, tablet)
Orientation
Landscape
Players
Single player
Tags
#basketball#Ball#hoops#Shooting#Arcade#Physics#bank shot#swish#streak#Sports#One Finger

How to play

Desktop Drag anywhere to draw the arc · release to shoot · lob over, under or through the walls · grid button picks a court

Touch Same gesture

About Swish

Swish is a free browser basketball game built around one gesture: you press anywhere on the court, drag to draw the arc as a line of chalk dots, and release to shoot. Direction sets where the ball goes and how far you pull sets how hard it flies, so a shot is decided entirely in your hand - there is no power meter sweeping back and forth, no aim lock, nothing between your intention and the ball. It runs in any browser on a phone or a desktop, with nothing to install and no account.

The twist that makes Swish its own game is that the walls are live. Brick blocks stand on the court, and a shot that banks off one pays a style bonus - so a bounce stops being a miss you apologise for and becomes a shot you chose. From the fourth level on, every level is built around a wall that decides the shot: a high wall you have to lob over, a low roof you have to shoot flat under, a wall right at your feet that forces a steep arc, or a window wall whose gap you have to thread. The rim changes place too - left or right side, low, middle or high - so no two levels in a row ask for the same arc, and from level twenty-nine two walls stand in the way at once. The campaign travels through four courts, a quarter of the ladder each: a park court at night under the moon and a chain-link fence, a rooftop at sunset between water tanks, a neon alley with a glowing HOOPS sign, and the city finals in a packed arena under floodlights. Every level opens with a card that names the court and, when something new arrives, tells you what it is.

Shooting clean is its own economy. A swish - a basket the rim never touched - builds a streak, and three straight swishes set the ball on fire: while it burns, every style bonus doubles until a ball dies without scoring. The rim itself refuses to sit still as the ladder climbs. It swings like a pendulum, slides along the ceiling, or rises and drops like an elevator, and each motion changes the question you are answering: a swinging rim asks when, a sliding rim asks you to throw at where it will be, an elevator rim makes the backboard rhythm part of the shot.

The later courts add arguments, not just speed. Wooden spinner hands sweep sections of the court, so sometimes the right play is to wait for the corridor to open instead of forcing the arc. Wind rounds push every ball sideways for the whole level - you can hear the gust under the crowd - and you learn to lean the arc into it. Buzzer rounds tighten the ball budget but double every style bonus, which turns polite shooting into aggressive banking. And once the chaos rounds arrive, two of these run at once: a swinging rim in a crosswind, a sliding rim behind spinner hands.

Every few courts a golden rim flashes onto the opposite side for a few seconds - smaller than the regular one, gone if you miss it, worth a pile of coins if you drop one through. Seventy-two levels make the campaign, and they were tuned against a pace model rather than guessed: a realistic player meets every new mechanic inside half a minute of where it was designed to appear, and finishes the ladder in roughly half an hour. Levels pay coins by performance, stars come from balls left unspent, and the shop sells a longer aiming guide and extra balls; star totals unlock neon and gold ball skins. The grid button opens the Courts screen, which shows every level you have reached with its stars, so you can go back and chase a missing star; clearing level seventy-two completes the campaign.

Everything works with one finger. Drag, release, sink baskets before your balls run out - running out is never a punishment either: the retry button costs nothing and the level restarts instantly. Your progress, coins, skins and daily streak live on your own device, so closing the tab mid-campaign costs you nothing. If you like one-finger arcade sports, Penalty Shootout and Eight Ball are the natural next stops.

Frequently asked questions

How do I shoot in Swish?

Press anywhere on the court, drag to draw the arc - direction sets the target, distance sets the power - and release. The chalk dots preview exactly where the ball will fly, including wall bounces if you have bought a Guide. A very short flick is ignored so you cannot fire by accident.

What do the brick walls do?

They are solid: the ball bounces off them with real physics, and each level places them so they block the easy shot - lob over a high wall, stay flat under a low roof, shoot steep past a wall at your feet, or thread the gap in a window wall. The level card names the wall you face. Any basket scored after touching a wall or the backboard counts as a bank and pays a style bonus, which turns into coins at the end of the level.

What does "on fire" mean?

Three consecutive swishes - baskets that never touch the rim - light the ball up. While it burns, every style bonus you earn pays double, and the streak survives misses only if the burning ball scores; lose a ball without scoring and the fire goes out. It is the reason to prefer clean shots over rattled-in ones.

Why does the rim keep moving?

Because each motion is a different skill. The pendulum swing teaches timing, the slide teaches leading your target, and the elevator makes the height part of the read. They enter the game one at a time over the first dozen courts, so you meet each one on a quiet court before combinations start mixing them.

Can I replay a level?

Yes. The grid button at the top of the screen opens the Courts screen: every level you have cleared or unlocked is listed under its court with the stars you earned, and tapping one plays it again. Replaying is how you turn a one-star level into a three-star one.

Do I need to download or install anything?

No. Swish runs directly in your browser - Chrome, Safari, Firefox and Edge - on desktop and on phones. There is no download, no plugin and no account; your progress is stored on your own device.

Does my progress save?

Yes. Cleared levels, stars, coins, boosters, unlocked ball skins and your daily streak all persist on your device. Close the tab anywhere and you resume on the exact court you left; failing a level costs nothing but the attempt.

From the blog

Gameplay video

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