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ArcadeWhale OriginalMade in-house, playable only here

Tight Spot

How to play

Desktop W drive · S reverse · A/D steer · R restart

Touch Arrows steer, gas and reverse pedals

About Tight Spot

Tight Spot is a free browser parking game about the part of driving that never gets easier: putting a car somewhere it barely fits. Eleven lots run across three yards — Street, Garage and Yard — with one car and no time limit. You drive, you reverse, you steer, and you try to end up inside the marked bay without touching anything. Nothing here is fast — the car tops out at walking pace — and that is the point. The difficulty is geometry, not speed.

The car steers the way a real one does. It pivots around its rear axle, which is why reversing swings the nose out and why a bay you cannot reach going forwards opens up the moment you back into it. Take as many turns back and forth as you need — shuffling is free. What costs you is contact.

Touching a parked car or a wall does not end the lot. The car scrapes and slows, the hit is counted once, and you steer off it and carry on. A clean park is three stars, one hit is two, and two or more is one, so the pressure is real without the restart-loop that makes parking games frustrating. The lots each teach a different manoeuvre and the difficulty is measured, not guessed: a solver plays every lot to prove it can be parked without touching anything. Street opens with a straight drive-in and ends at a blind corner; Garage teaches the reverse-in and ends with a real parallel park; Yard finishes with the hardest lot in the game, which takes six changes of direction to crack. Every parked car sits square in its own painted bay, and when you get close a parking sensor beeps faster the nearer you are to hitting something.

It plays with one hand. On a phone the two pads on the right are drive and reverse, the two on the left steer; on a keyboard it is W A S D or the arrow keys, with R to restart. There is nothing to buy, nothing to unlock and no timer counting down at you.

W or ↑ drives forward, S or ↓ reverses, A D or ← → steer, R restarts the lot. On a phone the two right pads are drive and reverse, the two left pads steer. The car uses real steering geometry — it turns around its rear axle, so reversing swings the nose out.

Touching a car or a wall counts a hit instead of failing the lot, and the car scrapes along it rather than sticking — every hit costs a star, and undo does not erase it. You are parked when all four corners sit inside the marked bay, the car is straight within eight degrees, and it has come to a full stop. Reversing in nose-out counts too.

Game details

Developer
ArcadeWhale
Genre
Driving
Released
Updated
Platforms
Browser (desktop, mobile, tablet)
Orientation
Portrait or landscape
Players
Single player
Tags
#parking#Car#Driving#Precision#reverse#parallel parking#Puzzle#Levels#One Hand#realistic

Frequently asked questions

How do you park in Tight Spot?

Line the car up with the marked bay, then drive or reverse into it. You are parked when all four corners are inside the bay, the car is straight within about eight degrees, and it has come to a complete stop. Reversing in nose-out counts exactly the same as driving in.

How are stars counted?

By hits. Park without touching anything for three stars; one hit leaves two, two or more leave one. Going back and forth is free — take as many turns as you need. The counter at the top shows your hits and the stars you would get if you parked right now.

Why does my car not count as parked?

Three things have to be true at once: all four corners inside the painted bay, the car square to the bay (within about eight degrees, nose in or tail in), and the car fully stopped. When you are close, the line at the bottom of the screen says which one is missing, and the bay turns amber once all four corners are inside.

What happens if I hit a car?

The car scrapes and slows, and one hit is counted — sliding along the same wall does not add more, and you can steer straight off it. The lot does not restart. Each hit costs a star, and undo moves the car back but keeps the hit, so contact has a price without throwing away your progress.

Is there a real parallel park?

Yes — Parallel, the last lot in the Garage. The gap between the two parked cars is 5.8 metres and the car is 4.4 metres, so you cannot nose in at an angle. You have to pull alongside and reverse in, the same as you would on a street.

Does Tight Spot have parking sensors?

Yes. Whenever you are driving towards something within about a metre, the sensor beeps — slowly at first, then faster, and almost continuously when you are a hand’s width away. It listens in the direction you are moving, front or back, just like a real car.

Can I play Tight Spot on a phone?

Yes. The lot scales to the screen and the four pads sit under the play area — two arrows to steer, a gas pedal and a reverse pedal. It works in portrait and landscape and needs one hand.

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