Mousehole

Frequently asked questions

Why can I not outrun the cat?

Because you are a mouse. The cat has a higher top speed than you do and it never gets tired, so a straight sprint always loses ground - that is the starting position of the game, not a bug. Your advantage is not speed, it is size: the holes in the skirting board are yours and not its. Every second the cat spends climbing over one is a second it is not spending on you.

What does going through a mousehole actually do?

Two things at once. You slow to half speed while you squeeze through, so it costs you a beat. The cat cannot follow at all - it has to scramble over the top, and it makes no forward progress the whole time. That trade is heavily in your favour, which is why the low road is usually how you survive a cat that is right behind you.

Then why would I ever take the shelf?

Because time still matters. The cheese ends the room, and the cat speeds up when you get far ahead, so distance you buy cheaply evaporates. When the cat is comfortably back, the shelf is simply the faster way to finish. And in some rooms the traps are laid on the floor rather than the shelf, which settles the argument for you.

I keep dying on the mousetraps.

Look before you drop. Traps come in singles you can jump and in runs of six that you cannot - a room with a long line of them in the pit is telling you to stay on the shelf for that stretch. The reverse is also true: a shelf with traps along it is a room that wants you underneath.

Does getting caught send me back to the beginning of the game?

No - just to the start of the room you were in. Rooms are short by design, so a mistake costs you seconds rather than a session, and your progress through the twelve rooms is saved. Try again is meant to be instant.

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