ArcadeWhale OriginalMade in-house, playable only here
Lonewatch
How to play
Desktop 1 send the watcher · W pick a tool · Space rally
Touch Tap a gate
About Lonewatch
Lonewatch is a free idle base defence you play in the browser. Your keep is a ring with six gates, and everything that comes for it comes from outside that ring, on every side at once. You have one watcher. They walk — a little over a second from one gate to the next — and that walk is the entire game. You never aim and you never dodge: your watcher and your emplacements fire on their own. The only question the game ever asks you is which gate you are not standing in.
Because of that, reacting is usually already too late. A runner crosses from the rim to the wall in under three seconds, and crossing three gates on foot takes three and a half, so a gate you have to run to is a gate you should have armed an hour ago. What you actually do between waves is spend salvage, and the three things you can build are not a ladder of the same tower — they answer different attackers, and none of them answers everything. A Gun splashes across a whole pack but its hits are small, so armour shrugs it off entirely. A Lance hits once and hard and reaches far enough to touch a siege engine that deliberately parks outside every other weapon’s range. A Press only works at the mouth of the gate, where things arrive, but it ignores armour completely. Building the same thing on all six gates is the fastest way to lose.
The six attackers each break a different plan rather than simply carrying a bigger number. Swarms arrive in a wall of bodies that single-target weapons cannot chew through in time. Brutes wear armour that makes small hits worth almost nothing. Sappers ignore your wall and eat the emplacement instead, so pouring everything into one gate is punished directly. Siege engines stop short and shell you from out of range. Howlers armour everything around them until they are killed. Runners simply outrun you. Every one of those is a behaviour, not a stat line, and each one has a different correct answer.
Wave by wave the ring gets stranger. One night a gate wakes up with no wall at all. One night a supply drop lands and claiming it means standing somewhere for three seconds while the rest of the ring holds without you. Later your emplacements lose half their range in a blackout, a war horn hands the entire wave extra armour and makes small-hit weapons useless for one night, a rockfall seals a gate and crushes whatever you built there, and eventually the big one arrives with an escort. Each of those happens once in a run, so they are events you learn to survive rather than numbers that creep upward.
It is an idle game in one sense: time away still pays. The ring does not fight while the tab is closed, and every visit starts a fresh ring, but once you have held a wave, coming back hands you a pile of salvage for the time you were gone, bigger the further your best run reached, with the option to double that haul. Nothing to install, no account, and no purchase. It runs in a browser on a desktop with a mouse or keyboard, and on a phone with one thumb. Your best wave is stored locally on the device, so the record you set is still there tomorrow.
Tap a gate to send your watcher there — they walk, about a second per gate, and that walk is the whole game: a runner reaches the wall in under three seconds, so a gate you only react to is a gate you have already lost. Keys 1-6 pick a gate, Q/W/E/R/T pick a tool, Space is Rally, Enter sends the next wave early for bonus scrap. Pick a tool from the bar, then tap a gate to build it, and tap that gate again to upgrade it.
The three tools answer different attackers and none of them answers everything: a Gun splashes across a whole pack but its hits are too small to get through armour, a Lance hits once and hard and reaches far enough to touch a siege engine that parks outside everything else’s range, and a Press only works at the mouth of the gate but ignores armour completely. Fix patches a wall that has been chewed open.
Rally, from wave 4, breaks the line at whichever gate you are standing in — it is how you recover from building the wrong thing.
Six kinds of attacker each break a different plan: swarms come in numbers that single-target guns cannot clear, brutes wear armour that makes small hits worthless, sappers chew the emplacement instead of the wall so stacking everything on one gate is punished, siege engines shell you from out of range, howlers armour everything around them until they are killed, and runners simply outrun your walk.
Everything fires on its own — you never aim and you never dodge; the only real question is which gate you are not standing in. The ring does not fight while the tab is closed, but the time away still pays: come back and a salvage haul is waiting to start your next ring, and it can be doubled.
Game details
- Developer
- ArcadeWhale
- Genre
- Idle
- Released
- Updated
- Platforms
- Browser (desktop, mobile, tablet)
- Orientation
- Portrait or landscape
- Players
- Single player
- Leaderboard
- Weekly, resets every Monday
Frequently asked questions
How do you play Lonewatch?
Tap a gate to send your watcher to it — they walk there, taking about a second per gate. Between waves you spend salvage on emplacements: pick a tool from the bar, tap a gate to build it, and tap that gate again to upgrade it. You never aim and you never dodge, because your watcher and your emplacements fire automatically. On a keyboard, 1-6 pick a gate, Q/W/E/R/T pick a tool, Space triggers Rally and Enter sends the next wave early for bonus salvage.
What is the difference between the Gun, the Press and the Lance?
They answer different attackers rather than being weak, medium and strong versions of one weapon. The Gun splashes damage across a whole pack, which clears swarms, but its individual hits are too small to get through armour. The Press only fires at the mouth of the gate, so anything that stops short is safe from it, but it ignores armour completely and is the answer to a brute. The Lance lands one heavy hit and has the longest reach, which is how you kill a siege engine that parks out of range of everything else.
Does Lonewatch keep running while I am away?
Not the fighting. Waves only come while you are playing, and each visit starts a fresh ring. What carries over is an away bonus: once you have held at least one wave, coming back pays you salvage for the time you were gone, more the further your best run reached. The bonus is full after about half an hour away, so leaving overnight pays no more than a long lunch, and you can choose to double the haul.
What do I do when something gets past my wall?
Send your watcher and use Rally, which unlocks at wave 4 and breaks the line at whichever gate you are standing in. The keep is built to survive one mistake: the core can take longer than the worst case of walking across the ring and killing what is standing there, so a wrong tool on one gate costs you a wave, not the run. Between waves you can also spend salvage on Fix to patch a wall that has been chewed open.
Is Lonewatch free, and do I need to download anything?
It is completely free and there is nothing to install and no account to create. It runs in the browser on desktop and mobile, works with mouse, keyboard or a single thumb, and your best wave is saved locally in the browser so it carries over between sessions on the same device.