Back Bluewater

Arcade Whale OriginalMade in-house, free to play

Bluewater

Developer
Arcade Whale
Genre
Sports
Released
Updated
Platforms
Browser (desktop, mobile, tablet)
Orientation
Landscape
Players
Single player
Tags
#fishing#deep sea#Physics#campaign#ocean#boat#sport fishing#Upgrades#relaxing#One Hand#Skill

How to play

Desktop Click cast, hook, land · hold + drag left/right fight, sail · P pause

Touch Tap, then hold and drag

About Bluewater

Bluewater is a free online 3D fishing game you play in the browser, with no download and no account. You start in a small skiff in a sunny harbour with a lighthouse behind you, and the sea ahead is one continuous place: sail out past the reef and the water under you keeps getting deeper, stranger and darker. The goal is a Record Book with eleven pages, one for every species in these waters. Fill it and you are chasing heavier trophies.

The whole game runs on one button. Tap to cast, and the camera follows the lure down through the surface. A still lure catches nothing, so tap to make it dart. When a fish takes it, tap to set the hook. Then the fight begins: hold to reel, drag left or right to pull against the way the fish is swimming, and let go when the ring turns red. Bring a tired fish up beside the hull, tap to take it aboard, and one more click keeps it.

That is where the six kinds of fight come in. A runner like a bonito tears off in long bursts, and if you are still reeling when it goes the line parts - you have to let it run. A grouper does the opposite: it drives straight for the bottom, so playing it safe is exactly how you lose it. A barracuda shakes its head and has to be kept in a narrow middle band, because going slack throws the hook just as surely as heaving on it does. A sailfish telegraphs before it comes out of the water and you have to drop the tension for the jump. A halibut is dead weight that has to be pumped up from the bottom. A thresher spikes the line at random and you have to leave yourself room. Same gesture, six different answers.

The five waters are five different places, not one sea getting darker. Home Bay has the harbour and the pier above, and kelp and coral just under the hull. The Outer Reef is low islands and breakers, with grouper, tarpon and amberjack holding along the reef. Wreck Shoal has rusting hulks above and below the water, and the wrecks cut line. Blue Rise is open swell with no land in sight, where sailfish run and squalls come in fast. The Trench is dark water and a lone rock, with swordfish and oarfish far below - bring the Lamp lure.

Sailing is the same gesture as the fight: hold to go, drag to steer, and tap when you reach a spot. Rings, boils and gulls on the water show you where the fish are, so a trip is a short run towards something you can see. Daylight is what you spend. The clock runs faster while you are under way, so fishing close or sailing far is a real choice, and when the light goes the trip is over. The livewell only holds a few fish, so keeping a good one can mean dumping your smallest.

Back in port you sell the catch and buy gear, and every upgrade costs you something. Heavier line survives a hard run and also makes fish shy away from it. A stiffer rod tires a fish faster and sends every head shake straight to the hook. A smoother drag bleeds off the spikes but claws back line more slowly. A longer spool takes you deeper, and a bigger livewell eats your daylight. The gear you buy shows on the boat, and the skiff grows into a cutter and then a trawler. Each page of the Record Book shows which lures raise that species and at what depth it lives, so the book doubles as the map of what to do next. Play free on desktop or phone - one thumb or one mouse button is enough, and P pauses.

Frequently asked questions

Is Bluewater free to play?

Yes. Bluewater is free to play in your browser with no download, no install and no account. It runs on desktop and on phones, and your boat, cash, gear and Record Book are saved locally so you can close the tab and pick the next trip up where you left it.

How do you land a fish?

Tap to cast, tap to work the lure, and tap when a fish takes it to set the hook. Then hold to reel and drag left or right against the way the fish is swimming: pulling the right way tires it much faster. Let go when the ring turns red. Each species needs a different pattern: let a runner run, hold a diver hard, keep a head-shaker in the middle of the band, and go slack when a jumper telegraphs a leap. A tired fish comes up beside the boat: tap to take it aboard, then click to keep it.

Why does my line keep breaking?

The line only breaks because you are pulling on it. The drag pays out line on its own when the load gets high, but it cannot keep up with a big fish in a full run - if you are still holding through that run, the tension climbs past what the line can take. Let go while the fish runs, and reel again when it stops. A fish much heavier than your line will also work the hook loose however well you play it. Heavier line in port raises the limit, at the cost of fewer bites.

How do you fill the Record Book?

Land all eleven species. Each water holds its own fish, and from your second trip you can sail to any of them, but the spool decides how deep your lure goes, so the deep fish stay out of reach until you buy more line. Each page of the book lists the depth and the lures that raise that fish. The oarfish in the Trench is the last and rarest page.

Can I play Bluewater on my phone?

Yes. One thumb plays the whole game: tap to cast, hook and land, hold and drag to fight and to sail. On a phone the view is upright and on a desktop it is wide, and the game fills whichever shape it is given. On a device whose graphics cannot run the 3D sea, Bluewater opens a side-view version of the same game instead.

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