Arcade Whale OriginalMade in-house, free to play
Eight Ball
- Developer
- Arcade Whale
- Genre
- Sports
- Released
- Updated
- Platforms
- Browser (desktop, mobile, tablet)
- Orientation
- Landscape
- Players
- Online multiplayer
How to play
Drag anywhere: aim, pull back for power, release to shoot · ←/→ aim · ↑/↓ power · Space shoot
About Eight Ball
Eight Ball is browser pool played on a real physics table. The balls carry momentum, transfer it through collisions, slow against the cloth and rebound off the cushions, so the shot you can see is the shot you can take. You drag anywhere on the table to swing the cue, pull back to set power, and release to shoot — your finger never has to sit on the ball you are trying to see. A tap without a pull does nothing, so you cannot fire by accident while lining up.
The aiming guide is drawn from the same physics the table actually runs. The dashed line is the path of the cue ball, the solid line shows where the object ball will travel, and the faint line shows where the white will end up afterwards. That last one is the difference between potting a ball and winning a frame: knowing where the cue ball stops is how you set up the next shot instead of leaving yourself hooked behind an opponent ball.
The rules are standard eight ball. Pot a ball to claim a group — stripes or solids — clear your group, then take the black to win the frame. Fouls give your opponent ball in hand, which means they can place the cue ball anywhere legal before they shoot, and that is a serious gift at this level. Scratching the white, missing the cushion, hitting the wrong group first or catching the eight before your group is clear all count.
The rivals are not one opponent at different difficulty settings — each plays a genuinely different game. The Rookie takes whatever is easiest and hopes it drops. The Hustler refuses to gamble: if the pot is not there they play safe and leave you nothing, so you have to manufacture your own chances. The Surgeon plays the next shot before taking this one, which means the table gets steadily harder the longer they are at it. The Shark takes on the shots the others walk away from, and makes enough of them to punish any frame you coast through.
Each match has its own venue, and the room changes with the rival: a neon-lit Corner Bar with green cloth, a bare-bulb Back Room in teal, a Members' Club in deep purple and a Grand Hall in royal blue with a marble floor. You beat each rival over a race of frames — two frames in the first matches, three after that — and the next match starts straight away. Each win is scored in stars: one for the win, one for not dropping a frame and one for not committing a single foul. Beating the Shark in the Grand Hall is not the end: the ladder keeps going, mixing the venues and the rivals so the same match never comes twice in a row, and every round the rivals aim a little sharper. Progress and stars are saved on your device, so you can leave mid-race and pick it up later. If you like games decided by one carefully judged input, try Marksman or Penalty Shootout next.
There is also an online table. Tap Online 1v1 on the strip below the table while it waits for your break and you are matched with another player for a race to two frames on the same physics, with the break alternating between frames. You see your opponent line up their cue in real time, and when a frame ends both of you tap Next frame to move on. Win the match and you bank eighty coins for the shop.
Drag anywhere to aim — the cue swings to follow your finger or mouse — and the further back you pull, the harder you hit. Release to shoot; a tap without a pull does nothing. On a keyboard the left and right arrows nudge your aim by a fraction of a degree (hold Shift for finer still), up and down set the power and Space strikes - far more precise than a mouse on a long shot.
The dashed line is your cue path, the green line is where the object ball goes and the faint line is where the white ends up. After a foul you get ball in hand: drag the cue ball anywhere legal, then aim. Pot every ball in your group, then the 8 to take the frame.
Eight Ball tips & strategy
Choose the group with the clearer path
After the break you can choose solids or stripes. Pick the group whose balls are nearer the pockets and less tangled with the other group — not the one with the most balls pocketed already.
Plan two shots ahead
Before every shot, decide where the cue ball should stop so the next ball is easy. A pocketed ball that leaves you snookered is worse than a soft shot that leaves you an easy follow-up.
Use less power than you think
Hard shots widen the error on the object ball and send the cue ball across the table. Most pots need only enough pace to reach the pocket; the cloth drag rewards a controlled stroke.
Clear the ball that blocks your run
Look for the one ball of your group sitting near a pocket that another of your balls needs. Clearing the blocker early opens a chain; leaving it means the last two balls of the frame get hard.
Treat the eight like a normal ball, then respect it
Pocketing the eight early loses instantly, and a scratch on the eight loses too. Line it up like any other pot, but pick the pocket that leaves the cue ball with the shortest, safest path — you are not playing position after it.
Frequently asked questions
Do I need to download or install anything?
No. The game runs directly in your web browser and works in Chrome, Safari, Firefox and Edge, on desktop and on phones. Nothing to download and no plugin to install.
How do you aim and shoot?
Drag anywhere on the table. The cue swings to point where you drag from, the distance you pull back sets the power, and releasing takes the shot. You do not have to touch the cue ball itself, so on a phone your finger never hides the shot. A tap without a pull does nothing, so you cannot fire by accident while lining up. On a keyboard you can also nudge the aim with the left and right arrow keys — a fraction of a degree per press, and finer still with Shift held — set power with up and down, and strike with Space. On a long shot that is a precision a mouse cannot reach.
What do the guide lines mean?
The dashed line is the cue ball path, the solid line is where the object ball will go and the faint line is where the cue ball ends up after contact. They are calculated from the same physics the table runs, so they do not lie to you.
What happens after a foul?
Your opponent gets ball in hand and can drag the cue ball to any legal spot before shooting. Fouls include scratching the white, failing to hit a cushion, striking the wrong group first and hitting the eight before your group is cleared.
How are the rivals different?
They play differently rather than simply more accurately. The Rookie takes the easiest pot available. The Hustler plays safe instead of gambling. The Surgeon sets up the following shot every time. The Shark attempts the hard pots the others decline. You beat each over a race of frames to move up the ladder, and past the Grand Hall the ladder keeps going with the rivals and venues mixed and a little sharper every round. Each rival is named after a player on the Eight Ball leaderboard.
How do stars work?
Every race you win awards up to three stars: one for winning, one for winning without losing a frame and one for winning without a single foul. Your best result in each venue is kept, so a later match in the same room can only add stars.
Can I play against a real person?
Yes. Tap Online 1v1 on the strip below the table and you are matched with another player for a race to two frames. The break alternates, you watch each other aim in real time, and both players confirm before the next frame starts. If your opponent leaves the table the match is yours. Winning an online match pays eighty coins.
