ArcadeWhale OriginalMade in-house, playable only here
Reversi
How to play
Desktop H hint · U undo · M opponents
Touch Tap a dot
About Reversi
Reversi is the classic disc-flipping board game — the one also sold as Othello — played here against four opponents who are not four re-skins of one bot. Each one weighs the board by a different thing and is blind to a different thing, and they are ordered so that each is harder than the one before it. You always play dark, the legal moves are marked, and a match takes a few minutes.
The rules are one sentence: place a disc so that a straight line of your opponent’s discs is trapped between it and another of yours, and every trapped disc flips. That single rule produces the game’s famous trap — taking the most discs early is usually losing, because discs you own now are discs your opponent can flip later. The pieces that matter are the ones that cannot be flipped at all, and a disc in a corner is the only one that is safe by geometry: flipping needs enemies on both sides, and a corner has no both sides.
That is why the corners are marked on the board and why the squares beside them are the most dangerous places to play. It is also why the four opponents feel different rather than merely harder. The Glutton takes the biggest bite available every turn, which is exactly the mistake the game is built to punish, and it is the gentlest opponent here. The Vise ignores discs entirely and squeezes the number of moves you have left until you are forced to hand it something. The Mason builds unbroken walls along the edges. The Anchor runs for corners, will not give one back, and is the hardest of the four.
There is no timer and nothing to buy. Undo takes back your move and the opponent’s reply together, so you can explore a line without restarting. Beat an opponent and the next unlocks; the board remembers who you have already beaten.
Tap or click a marked square to place a disc — you always play dark. Every disc caught in a straight line between your new disc and one of your own flips to your colour, in all eight directions. Marked dots show your legal moves; if you have none your turn passes automatically, and the game ends when neither side can move.
The corners are marked because a disc in a corner can never be flipped — which also makes the squares next to them the most dangerous on the board. The undo button takes back your move and the opponent’s reply together. Four opponents sit on the ladder, each harder than the one before: the Glutton grabs the most discs it can, the Vise strangles your options, the Mason builds unbroken edges, and the Anchor runs for corners and never gives one back.
Reversi tips & strategy
Corners are permanent — play for them
A disc in a corner can never be flipped, and it anchors the whole edge next to it. Any move that gives your opponent a corner is usually the losing move of the game, even if it flips ten discs now.
Avoid the X and C squares
The diagonal square next to each corner (X) and the two edge squares beside it (C) hand the corner to your opponent as soon as they can reach it. Do not play there unless the corner is already yours or the move wins outright.
Fewer discs early is often better
Flipping a lot of discs in the opening leaves you with many discs and few legal moves, while your opponent keeps mobility. Aim to have more available moves than the opponent, not more discs, until the last dozen moves.
Keep the frontier small
Discs touching empty squares are the ones that can be flipped. Quiet moves inside your own territory that expose no new frontier discs are usually stronger than loud moves that grab an edge and open five new targets.
Count the parity in the endgame
When the board is almost full, the player who makes the last move in each empty region gains. Work out which side gets the final move in each pocket of empty squares and try to leave odd-sized regions for yourself.
Game details
- Developer
- ArcadeWhale
- Genre
- Board
- Released
- Updated
- Platforms
- Browser (desktop, mobile, tablet)
- Orientation
- Portrait or landscape
- Players
- Single player
- Leaderboard
- Weekly, resets every Monday
Frequently asked questions
How do you play Reversi?
Place a disc so that one or more of your opponent’s discs sit in an unbroken straight line between your new disc and another disc of your colour. Every disc in that line flips. Moves that flip nothing are not legal, and the marked dots show you exactly which squares are.
Is Reversi the same as Othello?
The rules played here are the standard Othello rules — 8x8 board, four discs in the centre to start, dark moves first. Othello is a trademarked version of the older game Reversi; the play is the same.
Why is taking lots of discs early a bad idea?
Because discs are not points until the game ends. A disc you flip now can be flipped back, and holding many discs usually means you also hold many edges of the enemy shape, which gives your opponent more moves and you fewer. Strong play usually means owning few discs in the middle of the game.
Why are the corners marked?
A corner disc can never be flipped — flipping requires enemy discs on both sides of a line, and a corner has no second side. That makes corners permanent, and it makes the squares diagonally next to them the most dangerous on the board, because playing there hands the corner over.
Are the four opponents just harder versions of each other?
They are different and they are also ordered, and both halves are measured rather than claimed. In the same position the four pick a different move between 56 and 92 percent of the time, because each one is reading a different feature of the board. Playing the wrong way against any of them costs between 28 and 55 percentage points of win rate. They do get harder in order: a fixed reference player beats the Glutton about 85 percent of the time and the Anchor about 45 percent. What is not true — and it is worth saying, because good Reversi advice is the same everywhere — is that each one needs a different strategy. Playing for the corners is the right answer against all four; the difference is how badly each one punishes you for not doing it.
From the blog
- Free Online Games for Seniors: No Sign-Up, Nothing to InstallBest picks · 4 min read
- Games to Play at Work When Bored: Quiet, No Download, One TabBest picks · 5 min read