Back Sudoku

Arcade Whale OriginalMade in-house, free to play

Sudoku

Developer
Arcade Whale
Genre
Board
Released
Updated
Platforms
Browser (desktop, mobile, tablet)
Orientation
Portrait or landscape
Players
Single player
Tags
#sudoku#numbers#Logic#Brain#classic

How to play

Desktop 1–9 place · ←/→/↑/↓ move · ⌫ erase · Z undo · N notes · H hint

Touch Tap a cell, then a number

About Sudoku

Sudoku is a logic puzzle with no arithmetic in it, which is the first thing worth saying, because the grid of numbers convinces a lot of people otherwise. The digits are just nine distinct symbols. You could play with nine colours or nine animals and nothing about the puzzle would change.

The grid is nine by nine, divided into nine three-by-three boxes. Every row, every column and every box must end up containing each digit from 1 to 9 exactly once. A proper puzzle has one solution and can be reached by reasoning alone — if you find yourself guessing, there is almost always a deduction you have missed.

Two techniques cover the vast majority of solving. The first is scanning: pick a digit, look at where it already appears, and cross off every row, column and box it rules out until a cell is the only place left for it. The second is working the cell rather than the digit — listing what could legally go in a single square and finding only one candidate survives. Between them you can finish most easy and medium puzzles without anything fancier.

Harder grids ask for pencil marks, which is what the notes mode is for. Jotting the candidates into each cell turns a puzzle you cannot hold in your head into one you can, and patterns start to surface: two cells in a box that can only hold the same two digits, for instance, lock those digits away from every other cell in that box.

The game opens on the Journey: four worlds — Notebook, Garden, Library and Night Ink — and each world is built around one technique. Notebook starts with box scanning and then the last remaining candidate, Garden adds row and column scanning, Library brings in pencil-mark elimination, and Night Ink asks for pairs. A card names the new technique the first time it matters, the first puzzles of each world are the shortest, and every puzzle is checked to be solvable with the techniques taught so far, with no guessing. Finishing a puzzle earns up to three stars. After the last hand-made Night Ink puzzle the Journey keeps going: every next puzzle is a fresh Night Ink grid, reshuffled from a late puzzle with one clue moved so it takes a little longer, and the puzzle numbers keep climbing.

Outside the Journey, Easy, Medium, Hard and Expert generate a fresh puzzle each time, and the difference between them is not how many numbers you start with so much as how deep the reasoning goes: Easy never needs more than scanning a box, while Expert always needs pencil-mark pointing and often pairs. There is also a shared Daily puzzle that is the same for everyone that day.

Tap a cell, then tap a number (or press 1–9) to fill it. A wrong digit shows in red straight away. Toggle Notes for pencil marks, use Erase, and Undo takes back your last digit or pencil mark (a mistake you undo still counts against your stars). Hint shows the next logical step and names the technique behind it — or fixes a wrong digit if there is one. The Rating chip at the top shows how many stars the puzzle is still worth. Arrow keys move the selection, Backspace erases, Z undoes, N toggles notes, and H asks for a hint. The Journey always opens on the furthest puzzle you have reached.

Sudoku tips & strategy

  1. Scan by number, not by cell

    Pick a digit that already appears five or six times and look for the rows, columns and boxes where it is still missing. The remaining candidates for that digit are usually one or two cells. Cell-by-cell scanning is slower because every empty cell has up to nine possibilities to weigh.

  2. Finish the crowded boxes first

    A 3×3 box with six or seven digits placed has only two or three openings, and each of them is cross-checked by a full row and column. Those cells solve fastest and each one unlocks a neighbour, so start where the grid is densest, not at the top-left.

  3. Use pencil marks only when scanning stalls

    Marking every candidate in every cell buries the useful information under noise. Write candidates only for cells that are down to two options, then look for a naked pair: two cells in the same unit sharing the same two candidates remove those digits from every other cell in the unit.

  4. Never guess — every puzzle has one solution

    A guess that happens to work teaches nothing and a guess that fails costs the whole grid. If you are stuck, re-scan the digit you placed most recently: a new placement always removes candidates somewhere else, and that is where the next move is.

  5. Check the row and column before you commit

    Most wrong entries come from checking the box and forgetting the line, or the other way round. Before placing a digit, confirm the three units — row, column, box — and make sure the digit is absent from all three. The two seconds it costs save a five-minute unwind.

Frequently asked questions

Is Sudoku free to play online here?

Yes. Sudoku is completely free in your browser on Arcade Whale. No download, no sign-up and no payment — pick a difficulty and start.

Do I need to be good at maths to play Sudoku?

No. Sudoku involves no arithmetic at all. The digits 1 to 9 are simply nine distinct symbols, and the puzzle is pure logic about where each symbol can and cannot go. The game would work identically with nine colours or nine shapes.

What are the rules of Sudoku?

Fill the nine-by-nine grid so that every row, every column and every three-by-three box contains each digit from 1 to 9 exactly once. Some digits are given at the start, and the rest are deduced from them.

What is notes mode for?

Notes mode lets you write small pencil marks into a cell listing the digits that could still go there. It is how most people solve harder puzzles, because it takes the candidate list out of your head and puts it on the grid where patterns become visible.

Can I undo a move?

Yes. The Undo button (or Z) takes back your last digit, erase or pencil mark, one step at a time, and restores any notes that a placed digit cleared. A wrong digit you undo still counts as a mistake for the star rating, so undo is for tidying up, not for erasing errors from the record.

What is the Journey?

The Journey is four worlds of puzzles, ordered so that each world introduces one new solving technique: box scanning and the last candidate, then row and column scanning, then pencil-mark elimination, then pairs. Each puzzle earns up to three stars (three for no mistakes and no hints); Replay on the result card plays the same puzzle again.

Does the Journey run out of puzzles?

No. After the hand-made Night Ink puzzles, new ones keep coming: each is a late Night Ink puzzle reshuffled with one clue moved, still solvable by logic alone with exactly one solution, and a little longer to solve. The puzzle number keeps counting up.

Does every Sudoku puzzle have only one solution?

A properly constructed Sudoku has exactly one solution, and every puzzle here is built that way. That is what makes guessing unnecessary — any cell you cannot yet fill can be worked out by logic from the cells you can.

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