Back Block Hole

Arcade Whale OriginalMade in-house, free to play

Block Hole

Developer
Arcade Whale
Genre
.io
Released
Updated
Platforms
Browser (desktop, mobile, tablet)
Orientation
Landscape
Players
Online multiplayer
Tags
#io#3D#hole#City#Arena#eat#grow#leaderboard#events#Multiplayer#pvp

How to play

Desktop W/A/S/D move the hole · P pause

Touch Thumb down anywhere, drag to steer · Classic / Battle / Solo / Online on the strip under your hole

About Block Hole

Block Hole hands you the least likely protagonist in gaming: a hole in the ground. You slide around a blocky 3D city swallowing everything that will fit, and every object you eat makes you wider - so the thing that would not fit a second ago suddenly does. It is the hole.io formula with real 3D buildings that lean and topple into you, and three ways to play it.

The progression is the whole hook. Cones and bins go down first, then benches, pedestrians, trees, cars, buses, houses, office towers, and finally the two landmarks that crown every district. A small bar under your hole names the next thing you will be able to eat and fills as you grow, and the moment you get there the screen tells you - NOW YOU CAN EAT CARS. Every rival carries its name and size, with a red up-arrow if it can eat you and a green down-arrow if you can eat it, and a tall building between you and the camera turns see-through so you never lose your own hole behind it. There are no upgrades to buy and no stats to grind: every hole at the table starts the same size, and the only thing that decides the round is what you swallow and who you avoid.

CLASSIC is the standard round: two minutes, eight holes, highest score wins. Get swallowed by a bigger hole and you come back small, and the hole that ate you takes 30% of your score - a stun, not an elimination. BATTLE is the elimination mode: sixteen holes and a hole that gets eaten is out for good. After the first hundred seconds a red ring closes in from the edge of the city, and a hole caught outside it shrinks, loses score as fast as it loses size, and is knocked out if it stays there, so every Battle ends in a few minutes. The round ends when one hole is left, or when you are the one who gets eaten - the card tells you which place you finished. SOLO RUN puts you alone in the city for two minutes and scores you on how much of it you ate, as a percentage.

In Classic and Battle every hole at the table plays by the same rules - same city, same events, same starting size - and a round always starts on the spot.

Mid-round events keep rewriting the rules. GOLD RUSH doubles every value on the board. RUSH HOUR floods the streets with traffic. BLACKOUT kills the lights so you hunt by the glow of your own ring. TREMOR shakes buildings loose so you can swallow things well above your usual size limit. The last twenty seconds of any timed round are a FEEDING FRENZY where everything is worth double.

Every round also comes with one small goal in the corner of the screen - eat 15 things, eat 3 cars, eat a bus, later swallow rivals, reach a score or grow to a size - and finishing it adds 15 XP. What you keep between rounds is cosmetic and earned. Every finished round gives XP toward your level - placing well, swallowing rivals or eating more of the city earns more, and your first round of the day counts double - and six two-tone ring skins unlock at levels 3, 5, 7, 9, 12 and 15. Three shaped skins change the mouth itself: Chomper grows teeth after 25 swallowed rivals, Vortex spins a spiral after 10 completed round goals, and Portal glows from level 10. Six more skins unlock through achievements - finish first in Classic, swallow eight rivals in one round, eat 55% of the city in Solo Run, win a Battle or swallow two landmarks. Two extra districts, the tower-heavy Downtown Core and the traffic-heavy Sunset Docks, unlock the same way: score 5,000 in a Classic round, or eat 40% of the city in Solo Run.

WASD or arrow keys to move. You can also hold left-click and steer toward the cursor. On touch, put your thumb down anywhere and drag: the stick appears under your thumb and the hole follows the direction you drag. P pauses. The game opens straight into a Classic round and the clock starts with it. Until you first move, a strip under your hole switches between Classic, Battle, Solo Run and Online, and the ring button next to it opens your skins and districts.

Block Hole tips & strategy

  1. Chain small swallows to build the combo

    Every swallow within 1.6 seconds of the last keeps your combo alive, and every third one adds half a multiplier, up to five times at a chain of 24. Size does not matter for the count, so cones, bins and people are perfect for keeping a chain going while you line up something big. Save your longest chain for the Feeding Frenzy: double value on top of a full combo makes every object worth ten times its base points.

  2. Use a Tremor to jump a whole size class

    For the 13 seconds of a TREMOR you can swallow things about one and a half times wider than your normal limit. Drop the small stuff and head for the next tier up. A hole that can just take buses can swallow houses, and a hole that eats houses can start on towers. A house is worth twice a bus, a tower more than twice a house, and every bit of that growth stays after the shaking stops.

  3. Run in a straight line from bigger holes

    Holes slow down as they grow, so anything big enough to swallow you, at least 15 percent wider, is also slower than you. As long as you keep moving away it cannot close the gap, which is why holes get caught in corners and against the city edge, not on open road. Watch the dots on the screen border as well: a pulsing red ring marks a nearby hole that can eat you, a green ring marks one you can eat.

  4. Hunt the leader, not the nearest hole

    Swallowing a rival pays you 30 percent of its score plus a flat 400, and takes that 30 percent away from it. Eating a hole sitting on 4,000 points is a 1,600 point gain for you and a 1,200 point loss for them, a big swing in a Classic round. You only take a bit under half of its area, so this is a score move more than a growth move. The eaten hole comes back small and frozen for 3.5 seconds.

  5. In Solo Run, big buildings are the percentage

    Solo Run measures the value you ate, not the number of things. A cone counts 1, a car 13, a house 65, a tower 150 and a landmark 520, and the city never refills. Clearing every cone on the map barely moves the number, so grow just enough to reach the house and tower blocks and spend the second half of the two minutes there. Extra traffic from a Rush Hour or the final twenty seconds counts too.

Frequently asked questions

What are the three modes in Block Hole?

CLASSIC is two minutes with eight holes and the highest score wins; being swallowed shrinks you and hands 30% of your score to the hole that ate you. BATTLE is sixteen holes, a swallowed hole is eliminated, and a red ring closes in on the city so the round always ends - last hole standing wins. SOLO RUN is two minutes alone, scored on the percentage of the city you ate.

Can I play Block Hole online with other people?

Yes. Tap Online on the mode strip before a round, or Play online on the end card, and you join a shared table with other players - the same city, the same events and the same starting size for everyone. Empty seats are filled so a round always starts. Classic, Battle and Solo Run without Online start right away on your own device.

How do you get bigger in Block Hole?

Swallow objects. Every object you consume adds to your size, which raises the size limit of what you can swallow next. The order is roughly cones and bins, then benches and pedestrians, trees, cars, buses, houses, towers and finally the district landmarks.

Can you swallow the rival holes?

Yes. Once you are about fifteen percent bigger than a rival hole you can swallow it whole. In Classic they come back small and you take 30% of their score; in Battle they are out of the round. The same applies to you, so keep away from anything bigger.

What do the mid-round events do?

Each event changes the rules temporarily. GOLD RUSH doubles all values, RUSH HOUR fills the roads with traffic, BLACKOUT turns off the lights, and TREMOR lets you swallow objects well above your normal size limit. The last twenty seconds of a timed round are a FEEDING FRENZY at double value.

Are there upgrades to buy?

No. Every hole starts the same size and there are no stats to grind. What you unlock is cosmetic and earned: every round gives XP toward your level, and levels 3 to 15 unlock six two-tone ring skins. Three shaped skins (Chomper, Vortex, Portal) change the mouth itself and unlock by swallowing rivals, completing round goals and reaching level 10. Six more skins and two extra districts are tied to achievements such as finishing first in Classic, winning a Battle or eating 55% of the city in Solo Run.

What is the goal in the corner of the screen?

Each round gives you one small goal, such as eating 15 things, 3 cars or a bus in your first rounds and swallowing rivals, reaching a score or growing to a size later. It is shown with your progress from the first second, finishing it adds 15 XP, and ten finished goals unlock the Vortex skin.

What is the biggest thing you can swallow?

The landmark. Every district generates two of them - tall stepped skyscrapers with a red beacon on top. You need to be very large to take one, and swallowing two of them unlocks the Ivory skin.

From the blog

Gameplay video

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