Last Gun
Frequently asked questions
How do you play Last Gun?
Run the arena with W A S D, look with the mouse, press the left button to fire (hold it on the automatics) and the right button to aim. Space jumps, C crouches, R reloads early. Every kill promotes you one rung up a twelve-gun rack and hands you the next prototype; the match ends when someone scores a kill with the last gun on it, the Rail Lance.
Why can I not choose my weapon?
That is the gun game format, and it is the point. Everyone climbs the same ladder in the same order, so the question is never “which gun is best” but “how do I fight with this one”. A Scattergun wants you close and a Marksman wants you far, so the weapon effectively decides where you should be standing.
What happens when I die?
The camera pulls back behind your body the moment you go down, counts the respawn out on a bar, and drops back to first person as you come back at one of the spawn points spaced around the edge of the arena, facing the middle. Whether you lose a rung depends on the life you just finished: go down without a single kill since you spawned and you drop one, but if you traded at least once you keep the gun you earned. The drop only applies from the fourth gun onwards — the first three are a free band, so a bad start costs you nothing but time.
Is it really multiplayer?
Yes, and there are two ways in. Find a match asks the live relay for an open Last Gun room at the table size you picked — 1v1, 1v3, eight or sixteen — and drops you into one that already has people in it, with no code to type. Create room gives you a short code instead: send it to a friend, they pick Join room and enter it, and whoever made the room starts the match when everyone is in. Any slot still empty when a match starts is filled by a bot, so it never begins on an empty floor, and people who join mid-session take a slot in the match you are already playing.
Does it work on a phone?
Yes, and it is built for it. The left stick walks, the right stick looks and fires at the same time, and four pads between them handle aim, jump, crouch and reload. The aim stick is rate-based rather than a drag, so your thumb never runs out of screen halfway through a turn.
How do I know who is winning?
The small bar over every fighter’s head is their position on the rack, and it turns hot in the last three rungs. The scoreboard lists everyone with their rung and kill count. When someone is one gun from the end you can see it from across the arena — which is usually the moment the whole match turns on them.