Back Cube Siege 3D

Arcade Whale OriginalMade in-house, free to play

Cube Siege 3D

Developer
Arcade Whale
Genre
Shooting
Released
Updated
Platforms
Browser (desktop, mobile, tablet)
Orientation
Landscape (turn your phone sideways)
Players
Single player

How to play

Desktop W/A/S/D move · mouse looks · left-click fires · right-click held aims · Space jump · R reload · Q next weapon

Touch Left stick moves, drag right looks, FIRE shoots, ZOOM sights

About Cube Siege 3D

Cube Siege 3D is a voxel first-person shooter that runs on a custom WebGL engine straight in the browser — no plugin, no install, no launcher. You hold a position against waves of blocky mobs and try to still be standing when the next one arrives.

The roster is what keeps each wave from feeling the same. Zombies shamble in as chaff. Creepers rush you and explode, so they have to be dealt with at range. Skeletons snipe from distance, golems soak an unreasonable amount of ammo, spiders leap gaps you assumed were safe, hurlers coat the ground in poison, brutes wind up a visible charge, and phantoms simply fly over whatever cover you were relying on. Each one punishes a different lazy habit.

Headshots deal two and a half times damage, which is less a bonus than the actual economy of the game — ammo is finite and the wave is not, so landing head hits is what keeps you supplied. Loot blocks drop currency you spend mid-run on weapons and upgrades, meaning the shape of a run is decided by what you buy and when.

Wave modifiers stop any strategy from getting comfortable. BLACKOUT drops you into darkness. ELITE armours everything so only headshots land at all. HORDE simply sends far more than you can comfortably handle. Every fifth wave a boss shows up, and it changes its attack pattern as its health drops, so the phase that killed you last time is not the one that kills you next.

Emeralds earned during a run carry over into permanent Armoury upgrades, so no run is wasted even when it ends early. Desktop is WASD to move and mouse to look — click the arena to lock the cursor — with left-click to fire, right-click held to aim down the sights, R to reload and 1/2/3 to switch weapons. On touch there is a movement stick, a look area and on-screen fire, zoom and jump buttons.

WASD or arrow keys to move, mouse to look (click the arena to lock the cursor), left-click to fire, hold right-click to aim down the sights (tighter spread, the sniper zooms in), SPACE to jump, R to reload, 1/2/3 (or Q) to switch weapons. On touch the left stick moves, dragging anywhere on the right side aims, FIRE shoots (keep your thumb on it and slide to aim while firing), and Auto fire in Settings shoots by itself whenever a mob is under the crosshair. JUMP and a WEAPON button sit in the middle, and ZOOM above FIRE aims down the sights - reloading is automatic. Aim for the head: headshots deal 2.5x damage.

Watch for creepers (they explode), brutes glowing red (they are about to charge) and orange rings on the ground (poison is landing there).

Frequently asked questions

Is Cube Siege 3D free, and does it need a download?

It is free and needs no download. The game runs in your browser on a custom WebGL engine, with no plugin, no installer and no account required.

How much extra damage do headshots do?

Headshots deal 2.5 times normal damage. Because ammo is limited and waves keep coming, consistently hitting heads is the main way to keep up with the tougher enemies rather than an optional flourish.

Which enemies should I worry about most?

Creepers rush in and explode, so kill them at a distance. Brutes glow red just before they charge. Hurlers leave orange rings on the ground where poison is about to land. Phantoms fly, so cover will not protect you from them.

How often do bosses appear?

A boss appears every fifth wave. Bosses change their attack pattern as they lose health, so the fight shifts through phases rather than repeating a single pattern.

Do I keep anything when I die?

Yes. Emeralds earned during a run carry over and can be spent on permanent upgrades in the Armoury, so every run contributes to your long-term progress.

From the blog

Gameplay video

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