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Arcade Whale OriginalMade in-house, free to play

Postbound

Developer
Arcade Whale
Genre
Driving
Released
Updated
Platforms
Browser (desktop, mobile, tablet)
Orientation
Portrait or landscape
Players
Single player

How to play

One button — hold anywhere, Space or a gamepad to drive, let go to settle

About Postbound

Postbound is a free one-button driving game about getting a little postal trike over fifty country lanes without putting it on its roof. There is no steering and no brake. You hold the button to drive and let go to settle, and everything the game asks of you comes out of when you do each of those two things.

The reason one button is enough is that it means something different depending on where the trike is. On the ground it drives, and because the push comes from the wheels while the weight sits above them, holding it also lifts the front — a wheelie you want on a bump and very much do not want halfway up a climb. In the air the same button becomes pitch control: holding tips the nose up, releasing lets it drop. Landing on both wheels instead of nose-first is the whole skill, and it is the thing you get better at without anyone explaining it.

The roads are what change. Every region introduces one obstacle that changes the rules rather than the numbers. Planks tip under your weight, so crossing one is about speed and where you put the wheels. Cracked bridges start falling the moment you touch them, which turns a crossing into a commitment. Mud eats momentum, so you either arrive fast or you do not arrive. Windmill arms sweep the lane on a timer and reward waiting a beat. Boost pads throw you into a jump you then have to land. In the Fells the road simply runs out: a ramp, a gap and nothing under you until the far lip. On the Long Way Home there is ice, which is the exact opposite of mud — it takes your grip but leaves your speed, so the throttle stops helping and only the momentum you brought carries you across.

From the Coast Road onward you get a charged launch. Stand still, hold, and instead of pulling away the trike squats and winds up; let go early for a nudge or let the ring fill for the full shove. It is not a new button — it is the same one, doing a fourth thing because of where you are and how fast you are going.

Three vehicles handle genuinely differently rather than just faster or slower. The Post Trike is the steady one everything is tuned around. The Hauler tows a trailer that swings on its own weight, shoves you from behind on descents and can jackknife if you get greedy. The Scooter is light and torquey, which makes it a gift in the air and a trap on a climb because it wheelies at the slightest provocation.

Fifty legs across eight regions, with parcels to collect on the way, fuel cans left on the verge, and one-off events — rain that takes your grip, dusk that shortens how far up the road you can see, loose gravel that makes every landing bottom out, a headwind that pushes back on every jump — that each happen once. Coins earned on the road buy grip, suspension, fuel and turbo, plus a Toolkit that turns one crash a leg into a running start instead of an ending, so a leg that ends upside down still moves you forward.

Clear the third region and Night Post opens: one continuous road with no finish line, getting steeper and busier the further you go, where the fuel cans are the only clock and the only score is how far you got. Progress, coins, upgrades, stars, your best times and your longest night run are all saved in your browser.

It plays with one finger on a phone, one click on desktop, Space on a keyboard or a gamepad. No download, no account, nothing to install.

The whole game is ONE button — hold anywhere on the screen (or Space, or a gamepad) to drive, let go to settle. It means three different things depending on where you are: on the ground it drives and lifts the front wheel, in the air holding tips the nose up and releasing lets it drop, so you land level instead of nose-first.

From Millbrook a double-tap spends a turbo, and from the Coast Road you can hold while standing still to charge a launch — release, or let it fill, and the van fires forward. Collect the parcels along the lane, grab fuel cans off the verge, and reach the post box before the tank runs dry.

Every road adds a new obstacle behaviour: planks that tip under your weight, cracked bridges that fall the moment you touch them, mud that eats your momentum, timed windmill arms, boost pads that commit you to a jump, gaps where the road simply runs out, and ice that takes your grip but not your speed. Three vehicles handle genuinely differently — the steady Post Trike, a Hauler that tows a trailer with a mind of its own, and a light Scooter that wheelies on a whim.

Coins buy grip, suspension, fuel and turbo, plus a Toolkit that turns one crash a leg back into a running start. Clear the third round to open Night Post, an endless run with no finish line where fuel is the only clock and distance is the only score.

Frequently asked questions

Is Postbound free to play?

Yes. Postbound runs free in any modern browser on desktop, tablet or phone, with no download, no install and no account.

How do the controls work?

There is one input: hold anywhere on the screen, Space, or a gamepad button. Holding on the ground drives and lifts the front wheel; letting go settles it. In the air, holding tips the nose up and releasing lets it drop, which is how you land level. A double-tap spends a turbo once you have unlocked it. There is no steering and no brake.

Why does my trike keep tipping over backwards?

Because holding the button on the ground lifts the front wheel — that is the same reaction torque that makes a real bike wheelie. It is useful for clearing a bump and dangerous on a climb. Let go for a moment to drop the nose, then get back on it. The lift is capped, so a wheelie on its own will not flip you; a wheelie into a bump will.

What happens if I run out of fuel?

Fuel only drains while you are holding the button, so coasting downhill costs nothing. There are fuel cans on the road that top the tank back up, and taking the line that collects them is a real decision rather than free money. If the tank empties and the trike comes to a stop, the leg ends where you are and you still collect coins for the distance you covered. A Bigger tank upgrade extends it, and every vehicle carries a different amount.

What is Night Post?

It is the endless mode, unlocked after you clear the third region. One road with no post box at the end: the hills get steeper and the obstacles get closer together the further you drive, and the only thing keeping you going is the fuel cans on the verge. Your score is the distance, and your best is kept alongside your campaign progress.

Is there any way to survive a crash?

Yes, once you buy the Toolkit in the garage. It covers one crash per leg — flip it, get stuck or drop into a gap and you are set back on your wheels a few metres behind instead of the run ending. It does not cover running out of fuel, because putting you back on the road with an empty tank would not help.

Do the vehicles actually play differently?

Yes, and not just in top speed. The Hauler tows a second body on a real link — it swings, pushes you on descents and can fold. The Scooter is light with high torque, so it lifts the nose far more easily than the Trike, which helps in the air and hurts on a climb. They change how you use the one button rather than how fast you finish.

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